Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level 12]
▼Nmalmo | |
CAgentHost | An agent host mediates between the researcher's code (the agent) and the Mod (the target environment) |
CALEAgentHost | An ALE agent host mediates between the researcher's code (the agent) and the ALE (the target environment) |
CArgumentParser | A general purpose command-line argument parser |
CClientInfo | Structure containing information about a simulation client's address and port |
CClientPool | A pool of expected network locations of Mod clients |
Cinitialiser | |
CMissionRecordSpec | Specifies the type of data that should be recorded from the mission |
CMissionSpec | Specifies a mission to be run |
CParameterSet | Class which contains a list of key/value parameters for a mission |
CTimestampedReward | A map of int:double storing a value on each dimension, with an attached timestamp saying when it was collected |
CTimestampedString | A string with an attached timestamp saying when it was collected |
CTimestampedUnsignedCharVector | An array of unsigned chars with an attached timestamp saying when it was collected |
CTimestampedVideoFrame | An image with an attached timestamp saying when it was collected |
CWorldState | Represents the state of the game world at a moment in time |