Documentation - v1.2.0-alpha.3
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    Manages the state of a user.

    Hierarchy (View Summary)

    Index

    Constructors

    Properties

    storage: Storage

    The storage provider used to persist state between turns

    storageKey: StorageKeyFactory

    A factory function that generates keys for storing state data

    Methods

    • Clears the state by setting it to an empty object in the turn context.

      Parameters

      • context: TurnContext

        The turn context containing the state to clear

      Returns Promise<void>

      A promise that resolves when the clear operation is complete

      This does not remove the state from storage, it only clears the in-memory representation. Call saveChanges() after this to persist the empty state to storage.

    • Loads the state from storage into the turn context.

      Parameters

      • context: TurnContext

        The turn context to load state into

      • force: boolean = false

        If true, forces a reload from storage even if state is cached

      • OptionalcustomKey: CustomKey

        Optional custom storage key to use instead of the default

      Returns Promise<any>

      A promise that resolves to the loaded state object

      If state is already cached in the turn context and force is not set, the cached version will be used.

    • Saves the state to storage if it has changed since it was loaded.

      Parameters

      • context: TurnContext

        The turn context containing the state to save

      • force: boolean = false

        If true, forces a save to storage even if no changes are detected

      • OptionalcustomKey: CustomKey

        Optional custom storage key to use instead of the default

      Returns Promise<void>

      A promise that resolves when the save operation is complete

      Change detection uses a hash of the state object to determine if saving is necessary.