This document covers the new Shader Model 6.7. A brief summary of each new feature is listed below along with links to detailed specifications.
Shader Model 6.7 includes an optional feature called Advanced Texture Operations that contains several useful texture capabilities that grant greater ability to retrieve and set texture data in various ways.
See the Shader Model 6.7 Advanced Texture Operations documentation for more details about all these features. Below are brief individual summaries.
Advanced Texture Operations adds the ability to retrieve complete, unprocessed texture elements including all the channels packed into appropriately sized unsigned integers using raw gathers.
To get the full benefit of these gather operations requires the expanded ability to cast textures of various sorts into unsigned integer resource views. This requires using the new resource creation methods introduced with Enhanced Barriers and setting the castable formats parameters to the appropriately sized
In this way, unsigned integer textures with varied backing resources can be sampled within shaders to retrieve the raw representation of the contents that you can process in any way you want.
See the Raw Gather section of the Advanced Texture Ops documentation for more details.
Advanced Texture Operations adds
SampleCmpLevel, a new sample compare operation that neither uses the MIP level determined by the derivatives as with
SampleCmp does, nor is it limited to MIP level zero as with
SampleCmpLevelZero. The shader author can specify the level through a parameter.
See the SampleCmpLevel section of the Advanced Texture Ops documentation for more details.
Advanced Texture Operations eliminates the requirement that offsets for sample and load operations be immediate values. This applies to all Sample and Load builtin functions including the newly-added
SampleCmpLevel. Any variables can now be used for offsets, but the respected offset range remains [-8,7] corresponding to the 4 least significant bits of the value.
See the Programmable Offsets section of the Advanced Texture Ops documentation for more details.
Advanced Texture Operations introduces writable multisample texture resource views that can be read and written using assignments to subscript (
)and sample subscript
See the Writable MSAA Textures section of the Advanced Texture Ops documentation for more details.
Shader Model 6.7 adds two new builtin functions to HLSL:
QuadAll. These functions return whether the provided expression parameter is true for any lane (
QuadAny) or all lanes (
QuadAll) in the current quad. With these you can avoid undefined behavior by executing shader code conditional on quad-level uniformity.
See the Shader Model 6.7 QuadAny/QuadAll documentation for more details.
Shader Model 6.7 adds the
WaveOpsIncludeHelperLanes entry function attribute. By applying this attribute, any wave ops invoked by shaders compiled with that entry function will include helper lanes in their calculations. This further advances the ability to leverage and identify helper lanes in shader development.
See the Shader Model 6.7 Helper Lanes in Wave Ops Mode documentation for more details.
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