Interface IComponentBroadcasterService
Manages component synchronization across different devices
Assembly: cs.temp.dll.dll
Syntax
public interface IComponentBroadcasterService
Methods
Create(GameObject)
Declaration
void Create(GameObject mirror)
Parameters
Type |
Name |
Description |
GameObject |
mirror |
|
Destroy(GameObject)
Declaration
void Destroy(GameObject mirror)
Parameters
Type |
Name |
Description |
GameObject |
mirror |
|
GetID()
Declaration
Returns
LerpRead(BinaryReader, GameObject, Single)
Declaration
void LerpRead(BinaryReader message, GameObject mirror, float lerpVal)
Parameters
Type |
Name |
Description |
BinaryReader |
message |
|
GameObject |
mirror |
|
Single |
lerpVal |
|
Read(SocketEndpoint, BinaryReader, GameObject)
Declaration
void Read(SocketEndpoint sendingEndpoint, BinaryReader message, GameObject mirror)
Parameters
Type |
Name |
Description |
SocketEndpoint |
sendingEndpoint |
|
BinaryReader |
message |
|
GameObject |
mirror |
|
Declaration
void WriteHeader(BinaryWriter message, IComponentBroadcaster component, ComponentBroadcasterChangeType changeType = ComponentBroadcasterChangeType.Updated)
Parameters
Declaration
void WriteHeader(BinaryWriter message, TransformObserver TransformObserver, ComponentBroadcasterChangeType changeType = ComponentBroadcasterChangeType.Updated)
Parameters