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    Enum SocketerClient.Protocol

    Underlying protocol to use. Each has advantages and disadvantages.

    Namespace: Microsoft.MixedReality.SpectatorView
    Assembly: cs.temp.dll.dll
    Syntax
    public enum Protocol

    Fields

    Name Description
    TCP

    Still pretty fast, connections (so you know if you're talking), bidirectional, guaranteed order of arrival and error checking.

    UDP

    Fast, simple, connectionless, unidirectional, no guaranteed ordering, no error checking, no way to know if your packets are arriving.

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