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  • Features
  • API Documentation
  • Features
  • Welcome to UX Tools
  • Installation Guide

    Show / Hide Table of Contents
    • Welcome to UX Tools
      • Installation Guide
      • Release Notes
    • Feature Overview
      • Input Simulation
      • Hand Constraints
      • Hand Interaction
      • Hand Menu
      • Near Menu
      • Pressable Button
      • UI Elements
      • Manipulator
      • Follow Component
      • Palm Constraints
      • Pinch Slider
      • Far Beam
      • Bounds Control
      • Tap To Place
      • Transform Constraints
      • Surface Magnetism
      • Graphics
      • Text
      • Tooltips
      • Touchable Volume
      • Utilities
      • UMG Widgets
    • Contributing

    Installation Guide

    Prerequisites

    Before getting started with UX Tools, make sure that you have installed the required tools.

    Getting the prebuilt plugin

    If you just want to add UXT to your game project, the quickest way is through the packaged plugin provided in the release page:

    1. Download the packaged plugin zip from the latest release page (e.g. UXTools.0.12.0.zip).
    2. Unzip the file directly into your project's Plugins folder. The Plugins folder should be located at the root of your project, where the .uproject file is. Create it if it doesn't exist.
    3. Make sure your game project is a code one, as opposed to blueprint-only, if you are planning to package it for HoloLens. Otherwise UE will fail to package it because it can't build the plugin sources.
    4. Open your project and enable the UX Tools plugin in the plugins menu.

    You now have access to all of the plugin features. The first thing you want to do is probably add a hand interaction actor per hand to your map or pawn so you can use your hands to drive the controls and behaviors provided in UXT.

    Next steps

    • HoloLens 2 tutorial series
    • Unreal development journey
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    In This Article
    • Prerequisites
    • Getting the prebuilt plugin
    • Next steps
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