FUxtButtonAudioBrush
Structure containing data representing button audio assets and properties.
struct FUxtButtonAudioBrush;
Header
#include <UxtButtonBrush.h>
Public Attributes
| Name | |
|---|---|
| USoundBase * | PressedSound |
| USoundBase * | ReleasedSound |
Public Attributes Documentation
variable PressedSound
USoundBase* FUxtButtonAudioBrush::PressedSound
USoundBase * PressedSound = nullptr;
The sound which plays when a button is pressed. This sound is spatialized.
variable ReleasedSound
USoundBase* FUxtButtonAudioBrush::ReleasedSound
USoundBase * ReleasedSound = nullptr;
The sound which plays when a button is released. This sound is spatialized.
Updated on 19 August 2021 at 17:42:52 Coordinated Universal Time