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    UUxtDefaultHandTrackerSubsystem

    Subsystem for registering the default hand tracker.

    This subsystem creates the default hand tracker on player login. It registers input action mappings and binds to input events for Select/Grip actions. It also updates MotionControllerData of the default hand tracker once per world tick.

    class UUxtDefaultHandTrackerSubsystem;
    

    Header

    #include <UxtDefaultHandTrackerSubsystem.h>

    Inheritance

    Inherits from UEngineSubsystem

    Public Functions

    Name
    virtual void Initialize(FSubsystemCollectionBase & Collection) override
    virtual void Deinitialize() override

    Public Functions Documentation

    function Initialize

    virtual void Initialize(
        FSubsystemCollectionBase & Collection
    ) override
    

    function Deinitialize

    virtual void Deinitialize() override
    

    Updated on 19 August 2021 at 17:42:51 Coordinated Universal Time

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