UUxtDefaultHandTrackerSubsystem
Subsystem for registering the default hand tracker.
This subsystem creates the default hand tracker on player login. It registers input action mappings and binds to input events for Select/Grip actions. It also updates MotionControllerData of the default hand tracker once per world tick.
class UUxtDefaultHandTrackerSubsystem;
Header
#include <UxtDefaultHandTrackerSubsystem.h>
Inheritance
Inherits from UEngineSubsystem
Public Functions
Name | |
---|---|
virtual void | Initialize(FSubsystemCollectionBase & Collection) override |
virtual void | Deinitialize() override |
Public Functions Documentation
function Initialize
virtual void Initialize(
FSubsystemCollectionBase & Collection
) override
function Deinitialize
virtual void Deinitialize() override
Updated on 19 August 2021 at 17:42:51 Coordinated Universal Time