UUxtFarBeamComponent
When added to an actor with a far pointer, this component displays a beam from the pointer ray start to the current hit point.
class UUxtFarBeamComponent;
Header
#include <Controls/UxtFarBeamComponent.h>
Inheritance
Inherits from USplineMeshComponent
Public Functions
| Name | |
|---|---|
| UUxtFarBeamComponent() | |
| virtual void | BeginPlay() override | 
| virtual void | EndPlay(const EEndPlayReason::Type EndPlayReason) override | 
| virtual void | TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction * ThisTickFunction) override | 
| void | SetBeamMaterial(UMaterial * NewMaterial) | 
Public Attributes
| Name | |
|---|---|
| float | HoverDistance | 
Public Functions Documentation
function UUxtFarBeamComponent
UUxtFarBeamComponent()
function BeginPlay
virtual void BeginPlay() override
function EndPlay
virtual void EndPlay(
    const EEndPlayReason::Type EndPlayReason
) override
function TickComponent
virtual void TickComponent(
    float DeltaTime,
    ELevelTick TickType,
    FActorComponentTickFunction * ThisTickFunction
) override
function SetBeamMaterial
void SetBeamMaterial(
    UMaterial * NewMaterial
)
Public Attributes Documentation
variable HoverDistance
float HoverDistance = 0.5f;
Distance over the hit surface to place beam end at.
Updated on 19 August 2021 at 17:42:51 Coordinated Universal Time