UUxtFingerCursorComponent
When added to an actor with a near pointer, this component displays a ring cursor oriented towards the current poke target and scaled according to the distance.
class UUxtFingerCursorComponent;
Header
#include <Controls/UxtFingerCursorComponent.h>
Inheritance
Inherits from UUxtRingCursorComponent
Public Functions
| Name | |
|---|---|
| UUxtFingerCursorComponent() | 
Protected Functions
| Name | |
|---|---|
| virtual void | BeginPlay() override | 
| virtual void | TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction * ThisTickFunction) override | 
Public Attributes
| Name | |
|---|---|
| float | CursorScale | 
| bool | bShowOnGrabTargets | 
Protected Attributes
| Name | |
|---|---|
| float | AlignWithSurfaceDistance | 
Public Functions Documentation
function UUxtFingerCursorComponent
UUxtFingerCursorComponent()
Protected Functions Documentation
function BeginPlay
virtual void BeginPlay() override
function TickComponent
virtual void TickComponent(
    float DeltaTime,
    ELevelTick TickType,
    FActorComponentTickFunction * ThisTickFunction
) override
Public Attributes Documentation
variable CursorScale
float CursorScale = 1.0f;
Cursor scale.
variable bShowOnGrabTargets
bool bShowOnGrabTargets = false;
Show the finger cursor on grab targets.
Protected Attributes Documentation
variable AlignWithSurfaceDistance
float AlignWithSurfaceDistance = 10.0f;
Distance at which the cursor starts to align with pokable surfaces.
Updated on 19 August 2021 at 17:42:51 Coordinated Universal Time