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    UUxtFixedRotationToWorldConstraint

    Component for fixing the rotation of a manipulated object relative to the world

    Usage: Attach to actor that the constraint should be applied to.

    class UUxtFixedRotationToWorldConstraint;
    

    Header

    #include <UxtFixedRotationToWorldConstraint.h>

    Inheritance

    Inherits from UUxtTransformConstraint, UActorComponent

    Public Functions

    Name
    virtual EUxtTransformMode GetConstraintType() const
    virtual void ApplyConstraint(FTransform & Transform) const

    Additional inherited members

    Public Functions inherited from UUxtTransformConstraint

    Name
    virtual void virtual void Initialize(const FTransform & WorldPose)

    Public Attributes inherited from UUxtTransformConstraint

    Name
    int32 HandType
    int32 InteractionMode

    Protected Attributes inherited from UUxtTransformConstraint

    Name
    FTransform WorldPoseOnManipulationStart

    Public Functions Documentation

    function GetConstraintType

    virtual EUxtTransformMode GetConstraintType() const
    

    Reimplements: UUxtTransformConstraint::GetConstraintType

    Enabled manipulation modes.

    function ApplyConstraint

    virtual void ApplyConstraint(
        FTransform & Transform
    ) const
    

    Reimplements: UUxtTransformConstraint::ApplyConstraint

    Applies constraints to transforms during manipulation


    Updated on 19 August 2021 at 17:42:51 Coordinated Universal Time

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