UUxtFixedRotationToWorldConstraint
Component for fixing the rotation of a manipulated object relative to the world
Usage: Attach to actor that the constraint should be applied to.
class UUxtFixedRotationToWorldConstraint;
Header
#include <UxtFixedRotationToWorldConstraint.h>
Inheritance
Inherits from UUxtTransformConstraint, UActorComponent
Public Functions
| Name | |
|---|---|
| virtual EUxtTransformMode | GetConstraintType() const |
| virtual void | ApplyConstraint(FTransform & Transform) const |
Additional inherited members
Public Functions inherited from UUxtTransformConstraint
| Name | |
|---|---|
| virtual void virtual void | Initialize(const FTransform & WorldPose) |
Public Attributes inherited from UUxtTransformConstraint
| Name | |
|---|---|
| int32 | HandType |
| int32 | InteractionMode |
Protected Attributes inherited from UUxtTransformConstraint
| Name | |
|---|---|
| FTransform | WorldPoseOnManipulationStart |
Public Functions Documentation
function GetConstraintType
virtual EUxtTransformMode GetConstraintType() const
Reimplements: UUxtTransformConstraint::GetConstraintType
Enabled manipulation modes.
function ApplyConstraint
virtual void ApplyConstraint(
FTransform & Transform
) const
Reimplements: UUxtTransformConstraint::ApplyConstraint
Applies constraints to transforms during manipulation
Updated on 19 August 2021 at 17:42:51 Coordinated Universal Time