UUxtMaintainApparentSizeConstraint
Constraint to maintain the apparent size of the object to the user.
Usage: Attach to actor that the constraint should be applied to.
class UUxtMaintainApparentSizeConstraint;
Header
#include <Interactions/Constraints/UxtMaintainApparentSizeConstraint.h>
Inheritance
Inherits from UUxtTransformConstraint, UActorComponent
Public Functions
| Name | |
|---|---|
| virtual void | Initialize(const FTransform & WorldPose) override |
| virtual EUxtTransformMode | GetConstraintType() const override |
| virtual void | ApplyConstraint(FTransform & Transform) const override |
Additional inherited members
Public Attributes inherited from UUxtTransformConstraint
| Name | |
|---|---|
| int32 | HandType |
| int32 | InteractionMode |
Protected Attributes inherited from UUxtTransformConstraint
| Name | |
|---|---|
| FTransform | WorldPoseOnManipulationStart |
Public Functions Documentation
function Initialize
virtual void Initialize(
const FTransform & WorldPose
) override
Reimplements: UUxtTransformConstraint::Initialize
Intended to be called on manipulation started
function GetConstraintType
virtual EUxtTransformMode GetConstraintType() const override
Reimplements: UUxtTransformConstraint::GetConstraintType
Enabled manipulation modes.
function ApplyConstraint
virtual void ApplyConstraint(
FTransform & Transform
) const override
Reimplements: UUxtTransformConstraint::ApplyConstraint
Applies constraints to transforms during manipulation
Updated on 19 August 2021 at 17:42:51 Coordinated Universal Time