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    UUxtTouchBasedHandTrackerSubsystem

    Local player subsystem that adds a UUxtTouchBasedHandTrackerComponent to player controllers as they are created.

    class UUxtTouchBasedHandTrackerSubsystem;
    

    Header

    #include <HandTracking/UxtTouchBasedHandTrackerSubsystem.h>

    Inheritance

    Inherits from ULocalPlayerSubsystem

    Public Functions

    Name
    virtual bool ShouldCreateSubsystem(UObject * Outer) const override
    virtual void Initialize(FSubsystemCollectionBase & Collection) override
    virtual void Deinitialize() override

    Public Functions Documentation

    function ShouldCreateSubsystem

    virtual bool ShouldCreateSubsystem(
        UObject * Outer
    ) const override
    

    function Initialize

    virtual void Initialize(
        FSubsystemCollectionBase & Collection
    ) override
    

    function Deinitialize

    virtual void Deinitialize() override
    

    Updated on 19 August 2021 at 17:42:52 Coordinated Universal Time

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    In This Article
    • Header
    • Inheritance
    • Public Functions
    • Public Functions Documentation
      • function ShouldCreateSubsystem
      • function Initialize
      • function Deinitialize
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