UUxtTouchBasedHandTrackerSubsystem
Local player subsystem that adds a UUxtTouchBasedHandTrackerComponent to player controllers as they are created.
class UUxtTouchBasedHandTrackerSubsystem;
Header
#include <HandTracking/UxtTouchBasedHandTrackerSubsystem.h>
Inheritance
Inherits from ULocalPlayerSubsystem
Public Functions
Name | |
---|---|
virtual bool | ShouldCreateSubsystem(UObject * Outer) const override |
virtual void | Initialize(FSubsystemCollectionBase & Collection) override |
virtual void | Deinitialize() override |
Public Functions Documentation
function ShouldCreateSubsystem
virtual bool ShouldCreateSubsystem(
UObject * Outer
) const override
function Initialize
virtual void Initialize(
FSubsystemCollectionBase & Collection
) override
function Deinitialize
virtual void Deinitialize() override
Updated on 19 August 2021 at 17:42:52 Coordinated Universal Time