UUxtWidgetComponent
Widget Component that is interactable with near and far interaction.
class UUxtWidgetComponent;
Header
#include <Controls/UxtWidgetComponent.h>
Inheritance
Inherits from UActorComponent, IUxtPokeTarget, IUxtPokeHandler, IUxtFarTarget, IUxtFarHandler
Protected Functions
Name | |
---|---|
virtual void | BeginPlay() override |
virtual bool | IsPokeFocusable_Implementation(const UPrimitiveComponent * Primitive) const override |
virtual EUxtPokeBehaviour | GetPokeBehaviour_Implementation() const override |
virtual bool | GetClosestPoint_Implementation(const UPrimitiveComponent * Primitive, const FVector & Point, FVector & OutClosestPoint, FVector & OutNormal) const override |
virtual bool | CanHandlePoke_Implementation(UPrimitiveComponent * Primitive) const override |
virtual void | OnEnterPokeFocus_Implementation(UUxtNearPointerComponent * Pointer) override |
virtual void | OnUpdatePokeFocus_Implementation(UUxtNearPointerComponent * Pointer) override |
virtual void | OnExitPokeFocus_Implementation(UUxtNearPointerComponent * Pointer) override |
virtual void | OnBeginPoke_Implementation(UUxtNearPointerComponent * Pointer) override |
virtual void | OnEndPoke_Implementation(UUxtNearPointerComponent * Pointer) override |
virtual bool | IsFarFocusable_Implementation(const UPrimitiveComponent * Primitive) const override |
virtual bool | CanHandleFar_Implementation(UPrimitiveComponent * Primitive) const override |
virtual void | OnEnterFarFocus_Implementation(UUxtFarPointerComponent * Pointer) override |
virtual void | OnUpdatedFarFocus_Implementation(UUxtFarPointerComponent * Pointer) override |
virtual void | OnExitFarFocus_Implementation(UUxtFarPointerComponent * Pointer) override |
virtual void | OnFarPressed_Implementation(UUxtFarPointerComponent * Pointer) override |
virtual void | OnFarReleased_Implementation(UUxtFarPointerComponent * Pointer) override |
Public Attributes
Name | |
---|---|
int32 | VirtualUserIndex |
Additional inherited members
Public Functions inherited from IUxtPokeTarget
Name | |
---|---|
bool | IsPokeFocusable(const UPrimitiveComponent * Primitive) const |
EUxtPokeBehaviour | GetPokeBehaviour() const |
bool | GetClosestPoint(const UPrimitiveComponent * Primitive, const FVector & Point, FVector & OutClosestPoint, FVector & OutNormal) const |
Public Functions inherited from IUxtPokeHandler
Name | |
---|---|
bool | CanHandlePoke(UPrimitiveComponent * Primitive) const |
void | OnEnterPokeFocus(UUxtNearPointerComponent * Pointer) |
void | OnUpdatePokeFocus(UUxtNearPointerComponent * Pointer) |
void | OnExitPokeFocus(UUxtNearPointerComponent * Pointer) |
void | OnBeginPoke(UUxtNearPointerComponent * Pointer) |
void | OnUpdatePoke(UUxtNearPointerComponent * Pointer) |
void | OnEndPoke(UUxtNearPointerComponent * Pointer) |
Public Functions inherited from IUxtFarTarget
Name | |
---|---|
bool | IsFarFocusable(const UPrimitiveComponent * Primitive) const |
Public Functions inherited from IUxtFarHandler
Name | |
---|---|
bool | CanHandleFar(UPrimitiveComponent * Primitive) const |
void | OnEnterFarFocus(UUxtFarPointerComponent * Pointer) |
void | OnUpdatedFarFocus(UUxtFarPointerComponent * Pointer) |
void | OnExitFarFocus(UUxtFarPointerComponent * Pointer) |
void | OnFarPressed(UUxtFarPointerComponent * Pointer) |
void | OnFarDragged(UUxtFarPointerComponent * Pointer) |
void | OnFarReleased(UUxtFarPointerComponent * Pointer) |
Protected Functions Documentation
function BeginPlay
virtual void BeginPlay() override
function IsPokeFocusable_Implementation
virtual bool IsPokeFocusable_Implementation(
const UPrimitiveComponent * Primitive
) const override
function GetPokeBehaviour_Implementation
virtual EUxtPokeBehaviour GetPokeBehaviour_Implementation() const override
function GetClosestPoint_Implementation
virtual bool GetClosestPoint_Implementation(
const UPrimitiveComponent * Primitive,
const FVector & Point,
FVector & OutClosestPoint,
FVector & OutNormal
) const override
function CanHandlePoke_Implementation
virtual bool CanHandlePoke_Implementation(
UPrimitiveComponent * Primitive
) const override
function OnEnterPokeFocus_Implementation
virtual void OnEnterPokeFocus_Implementation(
UUxtNearPointerComponent * Pointer
) override
function OnUpdatePokeFocus_Implementation
virtual void OnUpdatePokeFocus_Implementation(
UUxtNearPointerComponent * Pointer
) override
function OnExitPokeFocus_Implementation
virtual void OnExitPokeFocus_Implementation(
UUxtNearPointerComponent * Pointer
) override
function OnBeginPoke_Implementation
virtual void OnBeginPoke_Implementation(
UUxtNearPointerComponent * Pointer
) override
function OnEndPoke_Implementation
virtual void OnEndPoke_Implementation(
UUxtNearPointerComponent * Pointer
) override
function IsFarFocusable_Implementation
virtual bool IsFarFocusable_Implementation(
const UPrimitiveComponent * Primitive
) const override
function CanHandleFar_Implementation
virtual bool CanHandleFar_Implementation(
UPrimitiveComponent * Primitive
) const override
function OnEnterFarFocus_Implementation
virtual void OnEnterFarFocus_Implementation(
UUxtFarPointerComponent * Pointer
) override
function OnUpdatedFarFocus_Implementation
virtual void OnUpdatedFarFocus_Implementation(
UUxtFarPointerComponent * Pointer
) override
function OnExitFarFocus_Implementation
virtual void OnExitFarFocus_Implementation(
UUxtFarPointerComponent * Pointer
) override
function OnFarPressed_Implementation
virtual void OnFarPressed_Implementation(
UUxtFarPointerComponent * Pointer
) override
function OnFarReleased_Implementation
virtual void OnFarReleased_Implementation(
UUxtFarPointerComponent * Pointer
) override
Public Attributes Documentation
variable VirtualUserIndex
int32 VirtualUserIndex = 0;
Represents the Virtual User Index. Each virtual user should be represented by a different index number, this will maintain separate capture and focus states for them. Each controller or finger-tip should get a unique PointerIndex.
Updated on 19 August 2021 at 17:42:52 Coordinated Universal Time