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    UUxtXRSimulationSubsystem

    Subsystem for managing XR simulation actors.

    class UUxtXRSimulationSubsystem;
    

    Header

    #include <UxtXRSimulationSubsystem.h>

    Inheritance

    Inherits from ULocalPlayerSubsystem

    Public Functions

    Name
    virtual void Initialize(FSubsystemCollectionBase & Collection) override
    virtual void Deinitialize() override
    bool IsSimulationEnabled() const
    bool GetMotionControllerData(EControllerHand Hand, FXRMotionControllerData & OutMotionControllerData, bool & OutSelectPressed, bool & OutGrabbing) const
    bool GetHeadPose(FQuat & OutHeadRotation, FVector & OutHeadPosition) const

    Public Functions Documentation

    function Initialize

    virtual void Initialize(
        FSubsystemCollectionBase & Collection
    ) override
    

    function Deinitialize

    virtual void Deinitialize() override
    

    function IsSimulationEnabled

    inline bool IsSimulationEnabled() const
    

    function GetMotionControllerData

    bool GetMotionControllerData(
        EControllerHand Hand,
        FXRMotionControllerData & OutMotionControllerData,
        bool & OutSelectPressed,
        bool & OutGrabbing
    ) const
    

    function GetHeadPose

    bool GetHeadPose(
        FQuat & OutHeadRotation,
        FVector & OutHeadPosition
    ) const
    

    Updated on 19 August 2021 at 17:42:52 Coordinated Universal Time

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