Class FUxtHandProximityMeshData
Utility class for constructing a cone-shaped mesh for proximity detection.
The volume is constructed radially symmetric around the forward axis. The near face is a simple disc, while the front is a spherical section. The tip of the cylinder is the origin of the mesh.
* ------
* ------
* ------
* |
* Far | Near Tip
Axis <--
Inheritance
System::Object
FUxtHandProximityMeshData
Namespace:
Assembly: .dll
Syntax
public: class FUxtHandProximityMeshData
Fields
| Improve this Doc View SourcebEnableLighting
Declaration
public: bool bEnableLighting= false
Field Value
Type | Description |
---|---|
bool |
Methods
| Improve this Doc View SourceBuild(float ConeAngle, float ConeOffset, float ConeSideLength, int32 NewNumSegments)
Declaration
public: void Build(float ConeAngle, float ConeOffset, float ConeSideLength, int32 NewNumSegments)
Parameters
Type | Name | Description |
---|---|---|
float | ConeAngle | |
float | ConeOffset | |
float | ConeSideLength | |
int32 | NewNumSegments |
UpdateMesh(UProceduralMeshComponent *Mesh, int32 Section)
Declaration
public: void UpdateMesh(UProceduralMeshComponent *Mesh, int32 Section) const
Parameters
Type | Name | Description |
---|---|---|
UProceduralMeshComponent * | Mesh | |
int32 | Section |