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    Class FUxtHandProximityMeshData

    Utility class for constructing a cone-shaped mesh for proximity detection.

    The volume is constructed radially symmetric around the forward axis. The near face is a simple disc, while the front is a spherical section. The tip of the cylinder is the origin of the mesh.

    *------

         *       ------
    
        *              ------
    
        *                    ------
    
       *                           |
    
       * Far                       |  Near         Tip
    

    Axis <--*------------------------|-------------o

    Inheritance
    System::Object
    FUxtHandProximityMeshData
    Namespace:
    Assembly: .dll
    Syntax
    public: class FUxtHandProximityMeshData

    Fields

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    bEnableLighting

    Declaration
    public: bool bEnableLighting= false
    Field Value
    Type Description
    bool

    Methods

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    Build(float ConeAngle, float ConeOffset, float ConeSideLength, int32 NewNumSegments)

    Declaration
    public: void Build(float ConeAngle, float ConeOffset, float ConeSideLength, int32 NewNumSegments)
    Parameters
    Type Name Description
    float ConeAngle
    float ConeOffset
    float ConeSideLength
    int32 NewNumSegments
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    UpdateMesh(UProceduralMeshComponent *Mesh, int32 Section)

    Declaration
    public: void UpdateMesh(UProceduralMeshComponent *Mesh, int32 Section) const
    Parameters
    Type Name Description
    UProceduralMeshComponent * Mesh
    int32 Section
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    In This Article
    • Fields
      • bEnableLighting
    • Methods
      • Build(float ConeAngle, float ConeOffset, float ConeSideLength, int32 NewNumSegments)
      • UpdateMesh(UProceduralMeshComponent *Mesh, int32 Section)
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