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  • FUxtPokePointerFocus

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    • AUxtBasePressableButtonActor
    • AUxtHandInteractionActor
    • AUxtInputSimulationActor
    • AUxtPinchSliderActor
    • AUxtPressableButtonActor
    • AUxtPressableCheckButtonActor
    • AUxtPressableRadioButtonActor
    • AUxtPressableSwitchButtonActor
    • AUxtPressableToggleButtonActor
    • AUxtTextRenderActor
    • FScrollingCollectionProperties
    • FUxtAffordanceConfig
    • FUxtAffordanceInstance
    • FUxtButtonAudioBrush
    • FUxtButtonBrush
    • FUxtButtonVisualsBrush
    • FUxtFontCharacter
    • FUxtGrabPointerData
    • FUxtGrabPointerFocus
    • FUxtHandProximityMeshData
    • FUxtIconBrush
    • FUxtIconBrushCustomization
    • FUxtInputAnimationUtils
    • FUxtInputSimulationHandState
    • FUxtInteractionUtils
    • FUXToolsEditorModule
    • FUXToolsModule
    • FUXToolsShadersModule
    • FUXToolsWMRModule
    • FUxtPointerFocus
    • FUxtPointerFocusSearchResult
    • FUxtPokePointerFocus
    • FUxtPressableButtonComponentVisualizer
    • FUxtRuntimeSettingsButtonSet
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    • IUxtCollectionObject
    • IUxtFarHandler
    • IUxtFarTarget
    • IUxtGrabHandler
    • IUxtGrabTarget
    • IUxtHandTracker
    • IUxtPokeHandler
    • IUxtPokeTarget
    • UUxtBaseObjectCollection
    • UUxtBoundsControlComponent
    • UUxtBoundsControlConfig
    • UUxtCollectionObject
    • UUxtFaceUserConstraint
    • UUxtFarBeamComponent
    • UUxtFarCursorComponent
    • UUxtFarHandler
    • UUxtFarPointerComponent
    • UUxtFarTarget
    • UUxtFingerCursorComponent
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    • UUxtFixedRotationToWorldConstraint
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    • UUxtGrabPointerDataFunctionLibrary
    • UUxtGrabTarget
    • UUxtGrabTargetComponent
    • UUxtHandConstraintComponent
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    • UUxtIconBrushEditorUtilityWidget
    • UUxtInputSimulationHeadMovementComponent
    • UUxtInputSimulationLocalPlayerSubsystem
    • UUxtInputSimulationState
    • UUxtInputSubsystem
    • UUxtInternalFunctionLibrary
    • UUxtMaintainApparentSizeConstraint
    • UUxtManipulatorComponentBase
    • UUxtMathUtilsFunctionLibrary
    • UUxtMoveAxisConstraint
    • UUxtNearPointerComponent
    • UUxtPalmUpConstraintComponent
    • UUxtPinchSliderComponent
    • UUxtPointerComponent
    • UUxtPokeHandler
    • UUxtPokeTarget
    • UUxtPressableButtonComponent
    • UUxtRotationAxisConstraint
    • UUxtRuntimeSettings
    • UUxtTapToPlaceComponent
    • UUxtTextRenderComponent
    • UUxtToggleGroupComponent
    • UUxtTouchableVolumeComponent
    • UUxtTouchBasedHandTrackerComponent
    • UUxtTouchBasedHandTrackerSubsystem
    • UUxtTransformConstraint
    • UUxtUIElementComponent
    • UUxtWidgetComponent
    • UxtConstraintManager
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    • UXTools
    • UXToolsEditor
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    • UXToolsRuntimeSettings
    • UXToolsShaders
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    • UxtTwoHandManipulationRotateLogic
    • UxtTwoHandManipulationScaleLogic

    Struct FUxtPokePointerFocus

    Focus implementation for the poke pointers.

    Inherited Members
    FUxtPointerFocus::ClearFocus(UUxtNearPointerComponent *Pointer)
    FUxtPointerFocus::FindClosestPointOnComponent(UActorComponent *Target, const FVector &Point)
    FUxtPointerFocus::FindClosestTarget(const TArray<FOverlapResult> &Overlaps, const FVector &Point)
    FUxtPointerFocus::FindInterfaceComponent(AActor *Owner)
    FUxtPointerFocus::GetClosestTargetNormal()
    FUxtPointerFocus::GetClosestTargetPoint()
    FUxtPointerFocus::GetFocusedPrimitive()
    FUxtPointerFocus::GetFocusedTarget()
    FUxtPointerFocus::GetFocusedTargetChecked()
    FUxtPointerFocus::SelectClosestPointOnTarget(UUxtNearPointerComponent *Pointer, const FTransform &PointerTransform, UActorComponent *NewTarget)
    FUxtPointerFocus::SelectClosestTarget(UUxtNearPointerComponent *Pointer, const FTransform &PointerTransform, const TArray<FOverlapResult> &Overlaps)
    FUxtPointerFocus::SetFocus(UUxtNearPointerComponent *Pointer, const FTransform &PointerTransform, const FUxtPointerFocusSearchResult &FocusResult)
    FUxtPointerFocus::UpdateClosestTarget(const FTransform &PointerTransform)
    FUxtPointerFocus::UpdateFocus(UUxtNearPointerComponent *Pointer)
    FUxtPointerFocus::~FUxtPointerFocus()
    Namespace:
    Assembly: .dll
    Syntax
    public: struct FUxtPokePointerFocus : public xtPointerFocus

    Methods

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    BeginPoke(UUxtNearPointerComponent *Pointer)

    Notify the target object that poke has started.

    Declaration
    public: void BeginPoke(UUxtNearPointerComponent *Pointer)
    Parameters
    Type Name Description
    UUxtNearPointerComponent * Pointer
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    EndPoke(UUxtNearPointerComponent *Pointer)

    Notify the target object that poke has ended.

    Declaration
    public: void EndPoke(UUxtNearPointerComponent *Pointer)
    Parameters
    Type Name Description
    UUxtNearPointerComponent * Pointer
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    GetClosestPointOnTarget(const UActorComponent *Target, const UPrimitiveComponent *Primitive, const FVector &Point, FVector &OutClosestPoint, FVector &OutNormal)

    Find the closest point on the given primitive using the distance function of the target interface.

    Declaration
    protected: virtual bool GetClosestPointOnTarget(const UActorComponent *Target, const UPrimitiveComponent *Primitive, const FVector &Point, FVector &OutClosestPoint, FVector &OutNormal) const override
    Parameters
    Type Name Description
    const UActorComponent * Target
    const UPrimitiveComponent * Primitive
    const FVector & Point
    FVector & OutClosestPoint
    FVector & OutNormal
    Returns
    Type Description
    bool
    Overrides
    FUxtPointerFocus::GetClosestPointOnTarget(const UActorComponent *Target, const UPrimitiveComponent *Primitive, const FVector &Point, FVector &OutClosestPoint, FVector &OutNormal)
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    GetInterfaceClass()

    Get the interface class that targets for the pointer must implement.

    Declaration
    protected: virtual UClass * GetInterfaceClass() const override
    Returns
    Type Description
    UClass *
    Overrides
    FUxtPointerFocus::GetInterfaceClass()
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    ImplementsTargetInterface(UObject *Target)

    Returns true if the given object implements the required target interface.

    Declaration
    protected: virtual bool ImplementsTargetInterface(UObject *Target) const override
    Parameters
    Type Name Description
    UObject * Target
    Returns
    Type Description
    bool
    Overrides
    FUxtPointerFocus::ImplementsTargetInterface(UObject *Target)
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    IsPoking()

    Declaration
    public: bool IsPoking() const
    Returns
    Type Description
    bool
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    RaiseEnterFocusEvent(UPrimitiveComponent *Target, UUxtNearPointerComponent *Pointer)

    Notify the target object that it has entered focus.

    Declaration
    protected: virtual void RaiseEnterFocusEvent(UPrimitiveComponent *Target, UUxtNearPointerComponent *Pointer) const override
    Parameters
    Type Name Description
    UPrimitiveComponent * Target
    UUxtNearPointerComponent * Pointer
    Overrides
    FUxtPointerFocus::RaiseEnterFocusEvent(UPrimitiveComponent *Target, UUxtNearPointerComponent *Pointer)
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    RaiseExitFocusEvent(UPrimitiveComponent *Target, UUxtNearPointerComponent *Pointer)

    Notify the target object that it has exited focus.

    Declaration
    protected: virtual void RaiseExitFocusEvent(UPrimitiveComponent *Target, UUxtNearPointerComponent *Pointer) const override
    Parameters
    Type Name Description
    UPrimitiveComponent * Target
    UUxtNearPointerComponent * Pointer
    Overrides
    FUxtPointerFocus::RaiseExitFocusEvent(UPrimitiveComponent *Target, UUxtNearPointerComponent *Pointer)
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    RaiseUpdateFocusEvent(UPrimitiveComponent *Target, UUxtNearPointerComponent *Pointer)

    Notify the focused target object that the pointer has been updated.

    Declaration
    protected: virtual void RaiseUpdateFocusEvent(UPrimitiveComponent *Target, UUxtNearPointerComponent *Pointer) const override
    Parameters
    Type Name Description
    UPrimitiveComponent * Target
    UUxtNearPointerComponent * Pointer
    Overrides
    FUxtPointerFocus::RaiseUpdateFocusEvent(UPrimitiveComponent *Target, UUxtNearPointerComponent *Pointer)
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    UpdatePoke(UUxtNearPointerComponent *Pointer)

    Notify the poked target object that the pointer has been updated.

    Declaration
    public: void UpdatePoke(UUxtNearPointerComponent *Pointer)
    Parameters
    Type Name Description
    UUxtNearPointerComponent * Pointer
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    In This Article
    • Methods
      • BeginPoke(UUxtNearPointerComponent *Pointer)
      • EndPoke(UUxtNearPointerComponent *Pointer)
      • GetClosestPointOnTarget(const UActorComponent *Target, const UPrimitiveComponent *Primitive, const FVector &Point, FVector &OutClosestPoint, FVector &OutNormal)
      • GetInterfaceClass()
      • ImplementsTargetInterface(UObject *Target)
      • IsPoking()
      • RaiseEnterFocusEvent(UPrimitiveComponent *Target, UUxtNearPointerComponent *Pointer)
      • RaiseExitFocusEvent(UPrimitiveComponent *Target, UUxtNearPointerComponent *Pointer)
      • RaiseUpdateFocusEvent(UPrimitiveComponent *Target, UUxtNearPointerComponent *Pointer)
      • UpdatePoke(UUxtNearPointerComponent *Pointer)
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