Class UUxtFingerCursorComponent
When added to an actor with a near pointer, this component displays a ring cursor oriented towards the current poke target and scaled according to the distance.
Inheritance
System::Object
UUxtRingCursorComponent
UUxtFingerCursorComponent
Namespace:
Assembly: .dll
Syntax
public: class UUxtFingerCursorComponent
Constructors
| Improve this Doc View SourceUUxtFingerCursorComponent()
Declaration
public: UUxtFingerCursorComponent()
Fields
| Improve this Doc View SourceAlignWithSurfaceDistance
Distance at which the cursor starts to align with pokable surfaces.
Declaration
protected: float AlignWithSurfaceDistance= 10.0f
Field Value
| Type | Description |
|---|---|
| float |
bShowOnGrabTargets
Show the finger cursor on grab targets.
Declaration
public: bool bShowOnGrabTargets= false
Field Value
| Type | Description |
|---|---|
| bool |
CursorScale
Cursor scale.
Declaration
public: float CursorScale= 1.0f
Field Value
| Type | Description |
|---|---|
| float |
Methods
| Improve this Doc View SourceBeginPlay()
Declaration
protected: virtual void BeginPlay() override
TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction *ThisTickFunction)
Declaration
protected: virtual void TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction *ThisTickFunction) override
Parameters
| Type | Name | Description |
|---|---|---|
| float | DeltaTime | |
| ELevelTick | TickType | |
| FActorComponentTickFunction * | ThisTickFunction |