Class UUxtFixedRotationToWorldConstraint
Component for fixing the rotation of a manipulated object relative to the world
Usage: Attach to actor that the constraint should be applied to.
Inheritance
System::Object
USceneComponent
UUxtFixedRotationToWorldConstraint
Inherited Members
Namespace:
Assembly: .dll
Syntax
public: class UUxtFixedRotationToWorldConstraint : public xtTransformConstraint
Methods
| Improve this Doc View SourceApplyConstraint(FTransform &Transform)
Applies constraints to transforms during manipulation
Declaration
public: virtual void ApplyConstraint(FTransform &Transform) const
Parameters
Type | Name | Description |
---|---|---|
FTransform & | Transform |
Overrides
| Improve this Doc View SourceGetConstraintType()
Enabled manipulation modes.
Declaration
public: virtual EUxtTransformMode GetConstraintType() const
Returns
Type | Description |
---|---|
EUxtTransformMode |