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    Class UUxtInputSimulationHeadMovementComponent

    Movement component that applies user input. Works similar to UFloatingPawnMovement, but does not require a APawn actor.

    Inheritance
    System::Object
    UMovementComponent
    UUxtInputSimulationHeadMovementComponent
    Namespace:
    Assembly: .dll
    Syntax
    public: class UUxtInputSimulationHeadMovementComponent

    Methods

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    AddMovementInput(const FVector &Movement)

    Add cumulative movement input in world space.

    Declaration
    public: void AddMovementInput(const FVector &Movement)
    Parameters
    Type Name Description
    const FVector & Movement
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    AddRotationInput(const FRotator &Rotation)

    Add cumulative rotation input relative to current world space orientation.

    Declaration
    public: void AddRotationInput(const FRotator &Rotation)
    Parameters
    Type Name Description
    const FRotator & Rotation
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    BeginPlay()

    Declaration
    public: virtual void BeginPlay() override
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    IsHeadMovementEnabled()

    Declaration
    public: bool IsHeadMovementEnabled() const
    Returns
    Type Description
    bool
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    SetHeadMovementEnabled(bool bEnable)

    Declaration
    public: void SetHeadMovementEnabled(bool bEnable)
    Parameters
    Type Name Description
    bool bEnable
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    TickComponent(float DeltaTime, enum ELevelTick TickType, FActorComponentTickFunction *ThisTickFunction)

    Declaration
    public: virtual void TickComponent(float DeltaTime, enum ELevelTick TickType, FActorComponentTickFunction *ThisTickFunction) override
    Parameters
    Type Name Description
    float DeltaTime
    enum ELevelTick TickType
    FActorComponentTickFunction * ThisTickFunction
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    In This Article
    • Methods
      • AddMovementInput(const FVector &Movement)
      • AddRotationInput(const FRotator &Rotation)
      • BeginPlay()
      • IsHeadMovementEnabled()
      • SetHeadMovementEnabled(bool bEnable)
      • TickComponent(float DeltaTime, enum ELevelTick TickType, FActorComponentTickFunction *ThisTickFunction)
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