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    Class UUxtInputSimulationLocalPlayerSubsystem

    Subsystem that creates an actor for simulation when a game is started.

    Inheritance
    System::Object
    ULocalPlayerSubsystem
    UUxtInputSimulationLocalPlayerSubsystem
    Namespace:
    Assembly: .dll
    Syntax
    public: class UUxtInputSimulationLocalPlayerSubsystem

    Methods

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    Deinitialize()

    Declaration
    public: virtual void Deinitialize() override
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    GetSimulationState()

    Get the persistent simulation state

    Declaration
    public: UUxtInputSimulationState * GetSimulationState() const
    Returns
    Type Description
    UUxtInputSimulationState *
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    Initialize(FSubsystemCollectionBase &Collection)

    Declaration
    public: virtual void Initialize(FSubsystemCollectionBase &Collection) override
    Parameters
    Type Name Description
    FSubsystemCollectionBase & Collection
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    ShouldCreateSubsystem(UObject *Outer)

    Declaration
    public: virtual bool ShouldCreateSubsystem(UObject *Outer) const override
    Parameters
    Type Name Description
    UObject * Outer
    Returns
    Type Description
    bool
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    In This Article
    • Methods
      • Deinitialize()
      • GetSimulationState()
      • Initialize(FSubsystemCollectionBase &Collection)
      • ShouldCreateSubsystem(UObject *Outer)
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