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    Struct UxtAffordanceInteractionCache

    Internal cache that will be used during the interaction with an affordance.

    Namespace:
    Assembly: .dll
    Syntax
    public: struct UxtAffordanceInteractionCache

    Fields

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    InitialBounds

    Initial bounding box at the start of interaction.

    Declaration
    public: FBox InitialBounds
    Field Value
    Type Description
    FBox
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    InitialDiagonalDirection

    Initial diagonal direction (opposite to grabbed affordance).

    Declaration
    public: FVector InitialDiagonalDirection
    Field Value
    Type Description
    FVector
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    InitialGrabPointTransform

    Initial transform of the grab point (world space)

    Declaration
    public: FTransform InitialGrabPointTransform
    Field Value
    Type Description
    FTransform
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    InitialOppositeAffordanceLoc

    Initial location of the opposite affordance.

    Declaration
    public: FVector InitialOppositeAffordanceLoc
    Field Value
    Type Description
    FVector
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    InitialTransform

    Initial transform of the actor at the start of interaction.

    Declaration
    public: FTransform InitialTransform
    Field Value
    Type Description
    FTransform
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    IsValid

    Whether this cache is valid for use.

    It can be false when the opposite affordance can't be found due to misconfiguration, for example.

    Declaration
    public: bool IsValid= false
    Field Value
    Type Description
    bool
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    OppositeAffordancePrimitive

    Opposite affordance's primitive. Caching here prevents iterating over the map each frame.

    Declaration
    public: UPrimitiveComponent * OppositeAffordancePrimitive
    Field Value
    Type Description
    UPrimitiveComponent *
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