FUxtButtonAudioBrush
Structure containing data representing button audio assets and properties.
struct FUxtButtonAudioBrush;
Header
#include <UxtButtonBrush.h>
Public Attributes
Name | |
---|---|
USoundBase * | PressedSound |
USoundBase * | ReleasedSound |
Public Attributes Documentation
variable PressedSound
USoundBase* FUxtButtonAudioBrush::PressedSound
USoundBase * PressedSound = nullptr;
The sound which plays when a button is pressed. This sound is spatialized.
variable ReleasedSound
USoundBase* FUxtButtonAudioBrush::ReleasedSound
USoundBase * ReleasedSound = nullptr;
The sound which plays when a button is released. This sound is spatialized.
Updated on 2 November 2021 at 11:40:26 Coordinated Universal Time