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    FUxtButtonAudioBrush

    Structure containing data representing button audio assets and properties.

    struct FUxtButtonAudioBrush;
    

    Header

    #include <UxtButtonBrush.h>

    Public Attributes

    Name
    USoundBase * PressedSound
    USoundBase * ReleasedSound

    Public Attributes Documentation

    variable PressedSound

    USoundBase* FUxtButtonAudioBrush::PressedSound
    USoundBase * PressedSound = nullptr;
    

    The sound which plays when a button is pressed. This sound is spatialized.

    variable ReleasedSound

    USoundBase* FUxtButtonAudioBrush::ReleasedSound
    USoundBase * ReleasedSound = nullptr;
    

    The sound which plays when a button is released. This sound is spatialized.


    Updated on 2 November 2021 at 11:40:26 Coordinated Universal Time

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