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    FUxtIconBrush

    Structure which contains data representing an icon's appearance. Icons are currently represented as Unicode characters or strings, but in the future could be textures, models, etc.

    struct FUxtIconBrush;
    

    Header

    #include <UxtIconBrush.h>

    Public Attributes

    Name
    FString Icon
    EUxtIconBrushContentType ContentType
    FUxtTextBrush TextBrush

    Public Attributes Documentation

    variable Icon

    FString FUxtIconBrush::Icon
    FString Icon = "EBD2";
    

    String of characters representing a Unicode symbol, or a literal string.

    variable ContentType

    EUxtIconBrushContentType FUxtIconBrush::ContentType
    EUxtIconBrushContentType ContentType = EUxtIconBrushContentType::UnicodeCharacter;
    

    Describes what the icon brush content represents.

    variable TextBrush

    FUxtTextBrush FUxtIconBrush::TextBrush
    FUxtTextBrush TextBrush;
    

    Text settings for the icon.


    Updated on 2 November 2021 at 11:40:26 Coordinated Universal Time

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