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    UUxtFarBeamComponent

    When added to an actor with a far pointer, this component displays a beam from the pointer ray start to the current hit point.

    class UUxtFarBeamComponent;
    

    Header

    #include <Controls/UxtFarBeamComponent.h>

    Inheritance

    Inherits from USplineMeshComponent

    Public Functions

    Name
    UUxtFarBeamComponent()
    virtual void BeginPlay() override
    virtual void EndPlay(const EEndPlayReason::Type EndPlayReason) override
    virtual void TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction * ThisTickFunction) override
    void SetBeamMaterial(UMaterial * NewMaterial)

    Public Attributes

    Name
    float HoverDistance

    Public Functions Documentation

    function UUxtFarBeamComponent

    UUxtFarBeamComponent()
    

    function BeginPlay

    virtual void BeginPlay() override
    

    function EndPlay

    virtual void EndPlay(
        const EEndPlayReason::Type EndPlayReason
    ) override
    

    function TickComponent

    virtual void TickComponent(
        float DeltaTime,
        ELevelTick TickType,
        FActorComponentTickFunction * ThisTickFunction
    ) override
    

    function SetBeamMaterial

    void SetBeamMaterial(
        UMaterial * NewMaterial
    )
    

    Public Attributes Documentation

    variable HoverDistance

    float HoverDistance = 0.5f;
    

    Distance over the hit surface to place beam end at.


    Updated on 2 November 2021 at 11:40:26 Coordinated Universal Time

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