Show / Hide Table of Contents

    UUxtFingerCursorComponent

    When added to an actor with a near pointer, this component displays a ring cursor oriented towards the current poke target and scaled according to the distance.

    class UUxtFingerCursorComponent;
    

    Header

    #include <Controls/UxtFingerCursorComponent.h>

    Inheritance

    Inherits from UUxtRingCursorComponent

    Public Functions

    Name
    UUxtFingerCursorComponent()

    Protected Functions

    Name
    virtual void BeginPlay() override
    virtual void TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction * ThisTickFunction) override

    Public Attributes

    Name
    float CursorScale
    bool bShowOnGrabTargets

    Protected Attributes

    Name
    float AlignWithSurfaceDistance

    Public Functions Documentation

    function UUxtFingerCursorComponent

    UUxtFingerCursorComponent()
    

    Protected Functions Documentation

    function BeginPlay

    virtual void BeginPlay() override
    

    function TickComponent

    virtual void TickComponent(
        float DeltaTime,
        ELevelTick TickType,
        FActorComponentTickFunction * ThisTickFunction
    ) override
    

    Public Attributes Documentation

    variable CursorScale

    float CursorScale = 1.0f;
    

    Cursor scale.

    variable bShowOnGrabTargets

    bool bShowOnGrabTargets = false;
    

    Show the finger cursor on grab targets.

    Protected Attributes Documentation

    variable AlignWithSurfaceDistance

    float AlignWithSurfaceDistance = 10.0f;
    

    Distance at which the cursor starts to align with pokable surfaces.


    Updated on 2 November 2021 at 11:40:26 Coordinated Universal Time

    • Improve this Doc
    Back to top Generated by DocFX