FUxtFontCharacter
Blueprint structure which contains data required to render a character within a offline font.
struct FUxtFontCharacter;
Header
#include <UxtInternalFunctionLibrary.h>
Public Attributes
| Name | |
|---|---|
| FString | Text |
| UTexture2D * | Texture |
| FLinearColor | UVTransform |
| FVector | Size |
Public Attributes Documentation
variable Text
FString FUxtFontCharacter::Text
FString Text;
The single font character as a string.
variable Texture
UTexture2D* FUxtFontCharacter::Texture
UTexture2D * Texture = nullptr;
The texutre containing the font character.
variable UVTransform
FLinearColor FUxtFontCharacter::UVTransform
FLinearColor UVTransform;
The UV offset within the texture to find the character.
variable Size
FVector FUxtFontCharacter::Size
FVector Size;
The normalized width and height of the character.
Updated on 12 August 2022 at 15:44:04 Coordinated Universal Time