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    Class AUxtInputSimulationActor

    Actor that produces head pose and hand animations for the input simulation subsystem.

    Inheritance
    System::Object
    AActor
    AUxtInputSimulationActor
    Namespace:
    Assembly: .dll
    Syntax
    public: class AUxtInputSimulationActor

    Fields

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    bAddDefaultInputBindings

    If true, adds default input bindings for input simulation.

    Declaration
    public: uint32 bAddDefaultInputBindings
    Field Value
    Type Description
    uint32

    Methods

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    BeginPlay()

    Declaration
    public: virtual void BeginPlay() override
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    GetHeadMovement()

    Declaration
    public: UUxtInputSimulationHeadMovementComponent * GetHeadMovement() const
    Returns
    Type Description
    UUxtInputSimulationHeadMovementComponent *
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    GetLeftHand()

    Declaration
    public: USkeletalMeshComponent * GetLeftHand() const
    Returns
    Type Description
    USkeletalMeshComponent *
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    GetRightHand()

    Declaration
    public: USkeletalMeshComponent * GetRightHand() const
    Returns
    Type Description
    USkeletalMeshComponent *
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    GetTargetPose(EControllerHand Hand)

    Get the current animation pose of a hand. If the hand is currently controlled by user input it will use the current target pose, otherwise the default pose is used.

    Declaration
    public: FName GetTargetPose(EControllerHand Hand) const
    Parameters
    Type Name Description
    EControllerHand Hand
    Returns
    Type Description
    FName
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    IsHandControlled(EControllerHand Hand)

    True if the hand is currently controlled by the user.

    Declaration
    public: bool IsHandControlled(EControllerHand Hand) const
    Parameters
    Type Name Description
    EControllerHand Hand
    Returns
    Type Description
    bool
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    IsHandVisible(EControllerHand Hand)

    True if the hand is currently visible.

    Declaration
    public: bool IsHandVisible(EControllerHand Hand) const
    Parameters
    Type Name Description
    EControllerHand Hand
    Returns
    Type Description
    bool
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    ResetTargetPose(EControllerHand Hand)

    Reset the default target animation pose for a hand.

    Declaration
    public: void ResetTargetPose(EControllerHand Hand)
    Parameters
    Type Name Description
    EControllerHand Hand
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    SetTargetPose(EControllerHand Hand, FName PoseName)

    Set the target animation pose for a hand.

    Declaration
    public: void SetTargetPose(EControllerHand Hand, FName PoseName)
    Parameters
    Type Name Description
    EControllerHand Hand
    FName PoseName
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    Tick(float DeltaSeconds)

    Declaration
    public: virtual void Tick(float DeltaSeconds) override
    Parameters
    Type Name Description
    float DeltaSeconds
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