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  • UUxtFarCursorComponent

    Show / Hide Table of Contents
    • AUxtHandInteractionActor
    • AUxtInputSimulationActor
    • FUxtBoundingBoxAffordanceInfo
    • FUxtBoundingBoxPresetUtils
    • FUxtGrabPointerData
    • FUxtGrabPointerFocus
    • FUxtInteractionUtils
    • FUXToolsEditorModule
    • FUXToolsModule
    • FUXToolsWMRModule
    • FUxtPointerFocus
    • FUxtPointerFocusSearchResult
    • FUxtPokePointerFocus
    • FUxtPressableButtonComponentVisualizer
    • FUxtRuntimeSettingsButtonSet
    • FUxtWmrHandTracker
    • IUxtFarTarget
    • IUxtGrabTarget
    • IUxtHandTracker
    • IUxtPokeTarget
    • UUxtBoundingBoxManipulatorComponent
    • UUxtFarBeamComponent
    • UUxtFarCursorComponent
    • UUxtFarPointerComponent
    • UUxtFarTarget
    • UUxtFingerCursorComponent
    • UUxtFollowComponent
    • UUxtFunctionLibrary
    • UUxtGrabPointerDataFunctionLibrary
    • UUxtGrabTarget
    • UUxtGrabTargetComponent
    • UUxtHandTrackingFunctionLibrary
    • UUxtInputSimulationHeadMovementComponent
    • UUxtInputSimulationLocalPlayerSubsystem
    • UUxtManipulatorComponentBase
    • UUxtMathUtilsFunctionLibrary
    • UUxtNearPointerComponent
    • UUxtPokeTarget
    • UUxtPressableButtonComponent
    • UUxtRuntimeSettings
    • UxtManipulationMoveLogic
    • UXTools
    • UXToolsEditor
    • UXToolsInputSimulation
    • UXToolsRuntimeSettings
    • UXToolsWMR
    • UxtTwoHandManipulationRotateLogic
    • UxtTwoHandManipulationScaleLogic

    Class UUxtFarCursorComponent

    When added to an actor with a far pointer this component displays a flat ring cursor at the pointer's hit point oriented following the hit normal.

    Inheritance
    System::Object
    UUxtRingCursorComponent
    UUxtFarCursorComponent
    Namespace:
    Assembly: .dll
    Syntax
    public: class UUxtFarCursorComponent

    Constructors

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    UUxtFarCursorComponent()

    Declaration
    public: UUxtFarCursorComponent()

    Fields

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    HoverDistance

    Distance over the hit surface to place the cursor at.

    Declaration
    public: float HoverDistance= 0.5f
    Field Value
    Type Description
    float
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    IdleRadius

    Cursor radius when idle at 1m from the camera. The actual radius will scale with the distance to the camera to keep a constant screen size.

    Declaration
    public: float IdleRadius= 0.6f
    Field Value
    Type Description
    float
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    PressedRadius

    Cursor radius when pressed at 1m from the camera. The actual radius will scale with the distance to the camera to keep a constant screen size.

    Declaration
    public: float PressedRadius= 0.32f
    Field Value
    Type Description
    float

    Methods

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    BeginPlay()

    Declaration
    protected: virtual void BeginPlay() override
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    EndPlay(const EEndPlayReason::Type EndPlayReason)

    Declaration
    protected: virtual void EndPlay(const EEndPlayReason::Type EndPlayReason) override
    Parameters
    Type Name Description
    const EEndPlayReason::Type EndPlayReason
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    TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction *ThisTickFunction)

    Declaration
    protected: virtual void TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction *ThisTickFunction) override
    Parameters
    Type Name Description
    float DeltaTime
    ELevelTick TickType
    FActorComponentTickFunction * ThisTickFunction
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    In This Article
    • Constructors
      • UUxtFarCursorComponent()
    • Fields
      • HoverDistance
      • IdleRadius
      • PressedRadius
    • Methods
      • BeginPlay()
      • EndPlay(const EEndPlayReason::Type EndPlayReason)
      • TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction *ThisTickFunction)
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