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    Class UUxtFarBeamComponent

    When added to an actor with a far pointer, this component displays a beam from the pointer ray start to the current hit point.

    Inheritance
    System::Object
    USplineMeshComponent
    UUxtFarBeamComponent
    Namespace:
    Assembly: .dll
    Syntax
    public: class UUxtFarBeamComponent

    Constructors

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    UUxtFarBeamComponent()

    Declaration
    public: UUxtFarBeamComponent()

    Fields

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    HoverDistance

    Distance over the hit surface to place beam end at.

    Declaration
    public: float HoverDistance= 0.5f
    Field Value
    Type Description
    float

    Methods

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    BeginPlay()

    Declaration
    public: virtual void BeginPlay() override
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    EndPlay(const EEndPlayReason::Type EndPlayReason)

    Declaration
    public: virtual void EndPlay(const EEndPlayReason::Type EndPlayReason) override
    Parameters
    Type Name Description
    const EEndPlayReason::Type EndPlayReason
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    SetBeamMaterial(UMaterial *NewMaterial)

    Declaration
    public: void SetBeamMaterial(UMaterial *NewMaterial)
    Parameters
    Type Name Description
    UMaterial * NewMaterial
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    TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction *ThisTickFunction)

    Declaration
    public: virtual void TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction *ThisTickFunction) override
    Parameters
    Type Name Description
    float DeltaTime
    ELevelTick TickType
    FActorComponentTickFunction * ThisTickFunction
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