Class UUxtFarBeamComponent
When added to an actor with a far pointer, this component displays a beam from the pointer ray start to the current hit point.
Inheritance
System::Object
USplineMeshComponent
UUxtFarBeamComponent
Namespace:
Assembly: .dll
Syntax
public: class UUxtFarBeamComponent
Constructors
| Improve this Doc View SourceUUxtFarBeamComponent()
Declaration
public: UUxtFarBeamComponent()
Fields
| Improve this Doc View SourceHoverDistance
Distance over the hit surface to place beam end at.
Declaration
public: float HoverDistance= 0.5f
Field Value
Type | Description |
---|---|
float |
Methods
| Improve this Doc View SourceBeginPlay()
Declaration
public: virtual void BeginPlay() override
EndPlay(const EEndPlayReason::Type EndPlayReason)
Declaration
public: virtual void EndPlay(const EEndPlayReason::Type EndPlayReason) override
Parameters
Type | Name | Description |
---|---|---|
const EEndPlayReason::Type | EndPlayReason |
SetBeamMaterial(UMaterial *NewMaterial)
Declaration
public: void SetBeamMaterial(UMaterial *NewMaterial)
Parameters
Type | Name | Description |
---|---|---|
UMaterial * | NewMaterial |
TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction *ThisTickFunction)
Declaration
public: virtual void TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction *ThisTickFunction) override
Parameters
Type | Name | Description |
---|---|---|
float | DeltaTime | |
ELevelTick | TickType | |
FActorComponentTickFunction * | ThisTickFunction |