Class UUxtFingerCursorComponent
When added to an actor with a near pointer, this component displays a ring cursor oriented towards the current poke target and scaled according to the distance.
Inheritance
System::Object
UUxtRingCursorComponent
UUxtFingerCursorComponent
Namespace:
Assembly: .dll
Syntax
public: class UUxtFingerCursorComponent
Constructors
| Improve this Doc View SourceUUxtFingerCursorComponent()
Declaration
public: UUxtFingerCursorComponent()
Fields
| Improve this Doc View SourcebShowOnGrabTargets
Show the finger cursor on grab targets.
Declaration
public: bool bShowOnGrabTargets= false
Field Value
Type | Description |
---|---|
bool |
MaxDistanceToTarget
Maximum distance to the pointer target at which the cursor should be displayed.
Declaration
public: float MaxDistanceToTarget= 20.0f
Field Value
Type | Description |
---|---|
float |
MaxRadius
Cursor radius at the maximum distance to the target.
Declaration
public: float MaxRadius= 0.85f
Field Value
Type | Description |
---|---|
float |
MinRadius
Cursor radius when in contact with the target.
Declaration
public: float MinRadius= 0.15f
Field Value
Type | Description |
---|---|
float |
Methods
| Improve this Doc View SourceBeginPlay()
Declaration
protected: virtual void BeginPlay() override
TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction *ThisTickFunction)
Declaration
protected: virtual void TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction *ThisTickFunction) override
Parameters
Type | Name | Description |
---|---|---|
float | DeltaTime | |
ELevelTick | TickType | |
FActorComponentTickFunction * | ThisTickFunction |