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    Struct InputActionRulePoseAxis

    Generic Input Action Rule for raising actions based on specific criteria.

    Implements
    IInputActionRule<MixedRealityPose>
    Inherited Members
    ValueType.Equals(Object)
    ValueType.GetHashCode()
    ValueType.ToString()
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetType()
    Namespace: Microsoft.MixedReality.Toolkit.Input
    Assembly: cs.temp.dll.dll
    Syntax
    [Serializable]
    public struct InputActionRulePoseAxis : IInputActionRule<MixedRealityPose>

    Constructors

    InputActionRulePoseAxis(MixedRealityInputAction, MixedRealityInputAction, MixedRealityPose)

    Constructor.

    Declaration
    public InputActionRulePoseAxis(MixedRealityInputAction baseAction, MixedRealityInputAction ruleAction, MixedRealityPose criteria)
    Parameters
    Type Name Description
    MixedRealityInputAction baseAction

    The Base Action that the rule will listen to.

    MixedRealityInputAction ruleAction

    The Action to raise if the criteria is met.

    MixedRealityPose criteria

    The criteria to check against for determining if the action should be raised.

    Properties

    BaseAction

    The Base Action that the rule will listen to.

    Declaration
    public MixedRealityInputAction BaseAction { get; }
    Property Value
    Type Description
    MixedRealityInputAction

    Criteria

    The criteria to check against for determining if the action should be raised.

    Declaration
    public MixedRealityPose Criteria { get; }
    Property Value
    Type Description
    MixedRealityPose

    RuleAction

    The Action to raise if the criteria is met.

    Declaration
    public MixedRealityInputAction RuleAction { get; }
    Property Value
    Type Description
    MixedRealityInputAction

    Implements

    IInputActionRule<T>
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