Add a NearInteractionGrabbable component to any GameObject that has a collidable on it in order to make that collidable near grabbable.
Any IMixedRealityNearPointer will then dispatch pointer events to the closest near grabbable objects.
Additionally, the near pointer will send focus enter and exit events when the decorated object is the closest object to the near pointer
public class NearInteractionGrabbable : MonoBehaviour
public bool IsBoundsHandles
public bool ShowTetherWhenManipulating