Class GltfAccessor
Inherited Members
Namespace: Microsoft.MixedReality.Toolkit.Utilities.Gltf.Schema
Assembly: cs.temp.dll.dll
Syntax
[Serializable]
public class GltfAccessor : GltfChildOfRootProperty
Fields
bufferView
The index of the bufferView. If this is undefined, look in the sparse object for the index and value buffer views.
Declaration
public int bufferView
Field Value
Type | Description |
---|---|
Int32 |
byteOffset
The offset relative to the start of the bufferView in bytes. This must be a multiple of the size of the component datatype.
Declaration
public int byteOffset
Field Value
Type | Description |
---|---|
Int32 |
componentType
The datatype of components in the attribute.
All valid values correspond to WebGL enums.
The corresponding typed arrays are: Int8Array
, Uint8Array
, Int16Array
,
Uint16Array
, Uint32Array
, and Float32Array
, respectively.
5125 (UNSIGNED_INT) is only allowed when the accessor contains indices
i.e., the accessor is only referenced by primitive.indices
.
Declaration
public GltfComponentType componentType
Field Value
Type | Description |
---|---|
GltfComponentType |
count
The number of attributes referenced by this accessor, not to be confused
with the number of bytes or number of components.
Declaration
public int count
Field Value
Type | Description |
---|---|
Int32 |
max
Maximum value of each component in this attribute. Both min and max arrays have the same length. The length is determined by the value of the type property; it can be 1, 2, 3, 4, 9, or 16.
When componentType
is 5126
(FLOAT) each array value must be stored as
double-precision JSON number with numerical value which is equal to
buffer-stored single-precision value to avoid extra runtime conversions.
normalized
property has no effect on array values: they always correspond
to the actual values stored in the buffer. When accessor is sparse, this
property must contain max values of accessor data with sparse substitution
applied.
Declaration
public float[] max
Field Value
Type | Description |
---|---|
Single[] |
min
Minimum value of each component in this attribute. Both min and max arrays have the same length. The length is determined by the value of the type property; it can be 1, 2, 3, 4, 9, or 16.
When componentType
is 5126
(FLOAT) each array value must be stored as
double-precision JSON number with numerical value which is equal to
buffer-stored single-precision value to avoid extra runtime conversions.
normalized
property has no effect on array values: they always correspond
to the actual values stored in the buffer. When accessor is sparse, this
property must contain min values of accessor data with sparse substitution
applied.
Declaration
public float[] min
Field Value
Type | Description |
---|---|
Single[] |
normalized
Specifies whether integer data values should be normalized
(true
) to [0, 1] (for unsigned types) or [-1, 1] (for signed types),
or converted directly (false
) when they are accessed.
Must be false
when accessor is used for animation data.
Declaration
public bool normalized
Field Value
Type | Description |
---|---|
Boolean |
sparse
Sparse storage of attributes that deviate from their initialization value.
Declaration
public GltfAccessorSparse sparse
Field Value
Type | Description |
---|---|
GltfAccessorSparse |
type
Specifies if the attribute is a scalar, vector, or matrix, and the number of elements in the vector or matrix.
Declaration
public string type
Field Value
Type | Description |
---|---|
String |
Properties
BufferView
Declaration
public GltfBufferView BufferView { get; }
Property Value
Type | Description |
---|---|
GltfBufferView |