Class GltfMaterial
The material appearance of a primitive. https://github.com/KhronosGroup/glTF/tree/master/specification/2.0/schema
Inherited Members
Namespace: Microsoft.MixedReality.Toolkit.Utilities.Gltf.Schema
Assembly: cs.temp.dll.dll
Syntax
[Serializable]
public class GltfMaterial : GltfChildOfRootProperty
Fields
alphaCutoff
Specifies the cutoff threshold when in MASK
mode. If the alpha value is greater than
or equal to this value then it is rendered as fully opaque, otherwise, it is rendered
as fully transparent. This value is ignored for other modes.
Declaration
public double alphaCutoff
Field Value
Type | Description |
---|---|
Double |
alphaMode
The material's alpha rendering mode enumeration specifying the interpretation of the
alpha value of the main factor and texture. In OPAQUE
mode, the alpha value is
ignored and the rendered output is fully opaque. In MASK
mode, the rendered output
is either fully opaque or fully transparent depending on the alpha value and the
specified alpha cutoff value. In BLEND
mode, the alpha value is used to composite
the source and destination areas. The rendered output is combined with the background
using the normal painting operation (i.e. the Porter and Duff over operator).
Declaration
public string alphaMode
Field Value
Type | Description |
---|---|
String |
commonConstant
A set of parameter values used to light flat-shaded materials
Declaration
public GltfMaterialCommonConstant commonConstant
Field Value
Type | Description |
---|---|
GltfMaterialCommonConstant |
doubleSided
Specifies whether the material is double sided. When this value is false, back-face culling is enabled. When this value is true, back-face culling is disabled and double sided lighting is enabled. The back-face must have its normals reversed before the lighting equation is evaluated.
Declaration
public bool doubleSided
Field Value
Type | Description |
---|---|
Boolean |
emissiveFactor
The RGB components of the emissive color of the material.
If an emissiveTexture is specified, this value is multiplied with the texel
values.
Declaration
public float[] emissiveFactor
Field Value
Type | Description |
---|---|
Single[] |
emissiveTexture
The emissive map controls the color and intensity of the light being emitted by the material. This texture contains RGB components in sRGB color space. If a fourth component (A) is present, it is ignored.
Declaration
public GltfTextureInfo emissiveTexture
Field Value
Type | Description |
---|---|
GltfTextureInfo |
normalTexture
A tangent space normal map. Each texel represents the XYZ components of a normal vector in tangent space.
Declaration
public GltfNormalTextureInfo normalTexture
Field Value
Type | Description |
---|---|
GltfNormalTextureInfo |
occlusionTexture
The occlusion map is a greyscale texture, with white indicating areas that should receive full indirect lighting and black indicating no indirect lighting.
Declaration
public GltfOcclusionTextureInfo occlusionTexture
Field Value
Type | Description |
---|---|
GltfOcclusionTextureInfo |
pbrMetallicRoughness
A set of parameter values that are used to define the metallic-roughness material model from Physically-Based Rendering (PBR) methodology.
Declaration
public GltfPbrMetallicRoughness pbrMetallicRoughness
Field Value
Type | Description |
---|---|
GltfPbrMetallicRoughness |
Properties
Material
Unity Material wrapper for the GltfMaterial
Declaration
public Material Material { get; }
Property Value
Type | Description |
---|---|
Material |