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    Class StripMeshLineRenderer

    Draws a strip of polygons along the line

    Inheritance
    Object
    BaseMixedRealityLineRenderer
    StripMeshLineRenderer
    Inherited Members
    BaseMixedRealityLineRenderer.lineDataSource
    BaseMixedRealityLineRenderer.LineDataSource
    BaseMixedRealityLineRenderer.LineColor
    BaseMixedRealityLineRenderer.LineWidth
    BaseMixedRealityLineRenderer.WidthMultiplier
    BaseMixedRealityLineRenderer.ColorOffset
    BaseMixedRealityLineRenderer.WidthOffset
    BaseMixedRealityLineRenderer.StepMode
    BaseMixedRealityLineRenderer.PointDistributionMode
    BaseMixedRealityLineRenderer.LineStepCount
    BaseMixedRealityLineRenderer.GetColor(Single)
    BaseMixedRealityLineRenderer.GetWidth(Single)
    BaseMixedRealityLineRenderer.GetNormalizedPointAlongLine(Int32)
    Namespace: Microsoft.MixedReality.Toolkit.Utilities
    Assembly: cs.temp.dll.dll
    Syntax
    public class StripMeshLineRenderer : BaseMixedRealityLineRenderer

    Methods

    GenerateStripMesh(List<Vector3>, List<Color>, List<Single>, Single, List<Vector3>, Mesh, Vector3)

    Declaration
    public static void GenerateStripMesh(List<Vector3> positionList, List<Color> colorList, List<float> thicknessList, float uvOffsetLocal, List<Vector3> forwardList, Mesh mesh, Vector3 up)
    Parameters
    Type Name Description
    List<Vector3> positionList
    List<Color> colorList
    List<Single> thicknessList
    Single uvOffsetLocal
    List<Vector3> forwardList
    Mesh mesh
    Vector3 up

    UpdateLine()

    Executes every Unity LateUpdate(). Any property updates or frame updates should occur here to update the line data source.

    Declaration
    protected override void UpdateLine()
    Overrides
    BaseMixedRealityLineRenderer.UpdateLine()
    In This Article
    • Methods
      • GenerateStripMesh(List<Vector3>, List<Color>, List<Single>, Single, List<Vector3>, Mesh, Vector3)
      • UpdateLine()
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