Class MixedRealityLineRenderer
Implements Unity's built in line renderer component, and applies the line data to it.
Inheritance
MixedRealityLineRenderer
Assembly: cs.temp.dll.dll
public class MixedRealityLineRenderer : BaseMixedRealityLineRenderer
Properties
The amount the pointer line will fade if fadeLineBrightnessOnEnable is true"
Declaration
public float FadeLineAnimationTime { get; set; }
Property Value
Sets whether the ray line will animate to a lower brightness level on enable of this component
Declaration
public bool FadeLineBrightnessOnEnable { get; set; }
Property Value
The amount the pointer line will fade if FadeLineBrightnessOnEnable is true"
Declaration
public float FadeLinePercentage { get; set; }
Property Value
Declaration
public Material LineMaterial { get; set; }
Property Value
Type |
Description |
Material |
|
Gets the LineRenderer points
Declaration
public IReadOnlyList<Vector3> Positions { get; }
Property Value
Type |
Description |
IReadOnlyList<Vector3> |
|
Declaration
public bool RoundedCaps { get; set; }
Property Value
Declaration
public bool RoundedEdges { get; set; }
Property Value
Methods
Executes every Unity LateUpdate(). Any property updates or frame updates should occur here to update the line data source.
Declaration
protected override void UpdateLine()
Overrides