Class ProximityLight
Utility component to animate and visualize a light that can be used with the "MixedRealityToolkit/Standard" shader "_ProximityLight" feature.
Namespace: Microsoft.MixedReality.Toolkit.Utilities
Assembly: cs.temp.dll.dll
Syntax
public class ProximityLight : MonoBehaviour
Properties
Settings
Declaration
public ProximityLight.LightSettings Settings { get; set; }
Property Value
Type | Description |
---|---|
Proximity |
Methods
Pulse(Single, Single, Single)
Initiates a pulse, if one is not already occurring, which simulates a user touching a surface.
Declaration
public void Pulse(float pulseDuration = 0.2F, float fadeBegin = 0.8F, float fadeSpeed = 10F)