Enum Follow.AngularClampType
Specifies the method used to ensure the refForward vector remains within the bounds set by the leashing parameters.
Namespace: Microsoft.MixedReality.Toolkit.Utilities.Solvers
Assembly: cs.temp.dll.dll
Syntax
public enum AngularClampType
Fields
Name | Description |
---|---|
AngleStepping | Locks the rotation to a specified number of steps around the tracked object. |
ColliderBounds | Uses the gameObject's collider bounds to keep within the view frustum. |
RendererBounds | Uses the gameObject's renderer bounds to keep within the view frustum. |
ViewDegrees | Locks the rotation with a viewing cone. |