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    System keyboard

    System keyboard

    A Unity application can invoke the system keyboard at any time. Note that the system keyboard will behave according to the target platform's capabilities, for example the keyboard on HoloLens 2 would support direct hand interactions, while the keyboard on HoloLens (1st gen) would support GGV1.

    How to invoke the system keyboard

        public TouchScreenKeyboard keyboard;
    
        ...
    
        public void OpenSystemKeyboard()
        {
            keyboard = TouchScreenKeyboard.Open("", TouchScreenKeyboardType.Default, false, false, false, false);
        }
    

    How to read the input

    
        public TouchScreenKeyboard keyboard;
    
        ...
    
        private void Update()
        {
            if (keyboard != null)
            {
                keyboardText = keyboard.text;
                // Do stuff with keyboardText
            }
        }
    

    System keyboard example

    You can see simple example of how to bring up system keyboard in OpenKeyboard.cs

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