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    Class FaceUser

    The associated game object will turn depending on the user's eye gaze: The currently looked at part will move towards the front, facing the user.

    Inheritance
    Object
    FaceUser
    Namespace: Microsoft.MixedReality.Toolkit.Examples.Demos.EyeTracking
    Assembly: cs.temp.dll.dll
    Syntax
    public class FaceUser : MonoBehaviour

    Methods

    Disengage()

    Declaration
    public void Disengage()

    Engage()

    Declaration
    public void Engage()

    Update()

    Declaration
    public void Update()
    In This Article
    • Methods
      • Disengage()
      • Engage()
      • Update()
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