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    Interface IMixedRealityMousePointer

    Interface for handling mouse pointers.

    Inherited Members
    IMixedRealityPointer.Controller
    IMixedRealityPointer.PointerId
    IMixedRealityPointer.PointerName
    IMixedRealityPointer.InputSourceParent
    IMixedRealityPointer.BaseCursor
    IMixedRealityPointer.CursorModifier
    IMixedRealityPointer.IsInteractionEnabled
    IMixedRealityPointer.IsActive
    IMixedRealityPointer.IsFocusLocked
    IMixedRealityPointer.IsTargetPositionLockedOnFocusLock
    IMixedRealityPointer.Rays
    IMixedRealityPointer.PrioritizedLayerMasksOverride
    IMixedRealityPointer.FocusTarget
    IMixedRealityPointer.Result
    IMixedRealityPointer.SceneQueryType
    IMixedRealityPointer.SphereCastRadius
    IMixedRealityPointer.Position
    IMixedRealityPointer.Rotation
    IMixedRealityPointer.OnPreSceneQuery()
    IMixedRealityPointer.OnPostSceneQuery()
    IMixedRealityPointer.OnPreCurrentPointerTargetChange()
    Namespace: Microsoft.MixedReality.Toolkit.Input
    Assembly: cs.temp.dll.dll
    Syntax
    public interface IMixedRealityMousePointer : IMixedRealityPointer, IEqualityComparer

    Properties

    HideCursorWhenInactive

    Should the mouse cursor be hidden when no active input is received?

    Declaration
    bool HideCursorWhenInactive { get; }
    Property Value
    Type Description
    Boolean

    HideTimeout

    How long should it take before the mouse cursor is hidden?

    Declaration
    float HideTimeout { get; }
    Property Value
    Type Description
    Single

    MovementThresholdToUnHide

    What is the movement threshold to reach before un-hiding mouse cursor?

    Declaration
    float MovementThresholdToUnHide { get; }
    Property Value
    Type Description
    Single
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