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    Class NearInteractionGrabbable

    Add a NearInteractionGrabbable component to any GameObject that has a collidable on it in order to make that collidable near grabbable.

    Any IMixedRealityNearPointer will then dispatch pointer events to the closest near grabbable objects.

    Additionally, the near pointer will send focus enter and exit events when the decorated object is the closest object to the near pointer

    Inheritance
    Object
    NearInteractionGrabbable
    Namespace: Microsoft.MixedReality.Toolkit.Input
    Assembly: cs.temp.dll.dll
    Syntax
    public class NearInteractionGrabbable : MonoBehaviour

    Fields

    ShowTetherWhenManipulating

    Declaration
    public bool ShowTetherWhenManipulating
    Field Value
    Type Description
    Boolean
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