Class InputRayUtils
Utilities for accessing position, rotation of rays.
Inherited Members
Namespace: Microsoft.MixedReality.Toolkit.Input
Assembly: cs.temp.dll.dll
Syntax
public static class InputRayUtils
Methods
GetHeadGazeRay()
Gets the ray representing the position and direction of the user's head.
Declaration
public static Ray GetHeadGazeRay()
Returns
Type | Description |
---|---|
Ray | The ray the head gaze |
TryGetEyeGazeRay(out Ray)
Gets the ray> representing the position and direction of the user's eyes.
Declaration
public static bool TryGetEyeGazeRay(out Ray ray)
Parameters
Type | Name | Description |
---|---|---|
Ray | ray | The ray being returned |
Returns
Type | Description |
---|---|
Boolean | True if the ray is being returned, false otherwise. |
TryGetHandRay(Handedness, out Ray)
Gets the ray assosiciated with the user's hand.
Declaration
public static bool TryGetHandRay(Handedness hand, out Ray ray)
Parameters
Type | Name | Description |
---|---|---|
Handedness | hand | The handedness of the hand |
Ray | ray | The ray being returned |
Returns
Type | Description |
---|---|
Boolean | True if the ray is being returned, false otherwise. |
TryGetMotionControllerRay(Handedness, out Ray)
Gets the ray assosiciated with the motion controller.
Declaration
public static bool TryGetMotionControllerRay(Handedness hand, out Ray ray)
Parameters
Type | Name | Description |
---|---|---|
Handedness | hand | The handedness of the motion controller |
Ray | ray | The ray being returned |
Returns
Type | Description |
---|---|
Boolean | True if the ray is being returned, false otherwise. |
TryGetRay(InputSourceType, Handedness, out Ray)
Gets the ray assosiciated with the desired input source type and hand.
Declaration
public static bool TryGetRay(InputSourceType sourceType, Handedness hand, out Ray ray)
Parameters
Type | Name | Description |
---|---|---|
InputSourceType | sourceType | The type of input source |
Handedness | hand | The handedness of the input source |
Ray | ray | The ray being returned |
Returns
Type | Description |
---|---|
Boolean | True if the ray is being returned, false otherwise. |