Class WindowsMixedRealityArticulatedHand
A Windows Mixed Reality Controller Instance.
Implements
IMixedRealityHand
Inherited Members
Namespace: Microsoft.MixedReality.Toolkit.WindowsMixedReality.Input
Assembly: cs.temp.dll.dll
Syntax
public class WindowsMixedRealityArticulatedHand : BaseWindowsMixedRealitySource, IMixedRealityHand
Constructors
WindowsMixedRealityArticulatedHand(TrackingState, Handedness, IMixedRealityInputSource, MixedRealityInteractionMapping[])
Constructor.
Declaration
public WindowsMixedRealityArticulatedHand(TrackingState trackingState, Handedness controllerHandedness, IMixedRealityInputSource inputSource = null, MixedRealityInteractionMapping[] interactions = null)
Parameters
Type | Name | Description |
---|---|---|
TrackingState | trackingState | |
Handedness | controllerHandedness | |
IMixedRealityInputSource | inputSource | |
MixedRealityInteractionMapping[] | interactions |
Properties
DefaultInteractions
The Windows Mixed Reality Controller default interactions.
Declaration
public override MixedRealityInteractionMapping[] DefaultInteractions { get; }
Property Value
Type | Description |
---|---|
MixedRealityInteractionMapping[] |
Remarks
A single interaction mapping works for both left and right controllers.
IsInPointingPose
Declaration
public override bool IsInPointingPose { get; }
Property Value
Type | Description |
---|---|
Boolean |
Methods
TryGetJoint(TrackedHandJoint, out MixedRealityPose)
Declaration
public bool TryGetJoint(TrackedHandJoint joint, out MixedRealityPose pose)
Parameters
Type | Name | Description |
---|---|---|
TrackedHandJoint | joint | |
MixedRealityPose | pose |
Returns
Type | Description |
---|---|
Boolean |
Implements
IMixedRealityHand