Class TestPointer
  
  A simple pointer that is just used for Unity play mode tests. It doesn't update anything itself -
it is expected that any test using it will manually update data as necessary.
If you would like to setup pointer parameters in data (e.g. a prefab), you can use
FocusRaycastTestProxy.
 
  
  
  
  Assembly: cs.temp.dll.dll
  
  
    public class TestPointer : GenericPointer
   
  Constructors
  
  
  
  
  
  
  
  Declaration
  
  Properties
  
  
  
  
  
  
  
  Declaration
  
    public override Vector3 Position { get; }
   
  Property Value
  
  
  
  
  
  
  
  Declaration
  
    public override Quaternion Rotation { get; }
   
  Property Value
  
    
      
        | Type | 
        Description | 
      
    
    
      
        | Quaternion | 
         | 
      
    
  
  Methods
  
  
  
  
  OnPostSceneQuery()
  
  
  Declaration
  
    public override void OnPostSceneQuery()
   
  
  
  
  
  
  
  Declaration
  
    public override void OnPreCurrentPointerTargetChange()
   
  
  
  
  
  
  
  Declaration
  
    public override void OnPreSceneQuery()
   
  
  
  
  
  Initialize all applicable settings on this pointer from testProxy and then set this pointer active,
so that it will update its Result in the next Update().
 
  
  Declaration
  
    public void SetFromTestProxy(FocusRaycastTestProxy testProxy)
   
  Parameters