releases/2.5.4mrtk_developmentreleases/2.0.0releases/2.1.0releases/2.2.0releases/2.4.0releases/2.5.0releases/2.5.1releases/2.5.2releases/2.5.3
  • Guides
  • API Documentation

We've moved!

Starting from MRTK 2.6, we are publishing both conceptual docs and API references on docs.microsoft.com. For conceptual docs, please visit our new landing page. For API references, please visit the MRTK-Unity section of the dot net API explorer. Existing content will remain here but will not be updated further.

  • Guides
  • Feature Overviews
  • Camera System
  • Camera Settings Providers
  • Unity AR Camera Settings [Experimental]

    Show / Hide Table of Contents
    • Getting Started with MRTK
      • Release Notes
      • MRTK Package Contents
      • Updating from earlier versions
      • Upgrading from HTK
      • Building and Deploying MRTK
      • NuGet Packages
      • Getting started with MRTK and XR SDK
      • Performance
      • Hologram Stabilization
    • Architecture
      • Overview
      • Framework and Runtime
      • Input System
        • Terminology
        • Core System
        • Controllers, Pointers, and Focus
      • Systems, Extension Services and Data Providers
    • Feature Overviews
      • Boundary System
        • Boundary System Overview
        • Configuring the Boundary Visualization
      • Camera System
        • Camera System Overview
        • Camera Settings Providers
          • Windows Mixed Reality Camera Settings
          • Unity AR Camera Settings [Experimental]
          • Creating a camera settings provider
      • Cross Platform Support
        • Configure MRTK for iOS and Android
      • Detecting Platform Capabilities
      • Diagnostics System
        • Diagnostics System Overview
        • Configuring the Diagnostics System
        • Using the Visual Profiler
      • Extension Services
        • Extension Service Creation Wizard
        • Scene Transition Service Overview
        • Hand Physics Service Overview
      • Input System
        • Input Overview
        • Input Actions
        • Input Events
        • Input Providers
          • Input Providers Overview
          • Creating an input data provider
        • Controllers
        • Eyes
        • Gaze
        • Gestures
        • Hands
        • How to Add Near Interaction
        • In-Editor Input Simulation
        • Pointers
        • Voice Input
          • Dictation
          • Speech (Command and Control)
      • Multi Scene System
        • Multi Scene System Overview
        • Scene Types
        • Content Scene Loading
        • Monitoring Content Loading
        • Lighting Scene Operations
      • Packaging
        • MRTK Packages
        • MRTK Modularization
      • Profiles
        • Profiles Overview
        • Configuration Guide
      • Rendering
        • Material Instance Overview
        • Shaders
          • MRTK Standard Shader
      • Services
        • What makes a mixed reality feature
        • What are the MixedRealityServiceRegistry and IMixedRealityServiceRegistrar
        • Extension services
      • Spatial Awareness System
        • Spatial Awareness Overview
        • Spatial Observers
          • Configuring Observers for Device
          • Configuring Observers for Editor
          • Controlling Observers via Code
          • Creating a custom Observer
      • Teleport System Overview
      • Tools
        • Dependency Window
        • Extension Service Creation Wizard
        • Holographic Remoting
        • Input Animation Recording
          • Input Animation File Format Specification
        • Optimize Window
        • Runtime tools
          • Controller Mapping tool
      • UX Building Blocks
        • Interactable
        • Button
        • Bounding Box
        • Object Manipulation
        • Sliders
        • Fingertip Visualization
        • App Bar
        • Object Collection
        • Slate
        • System Keyboard
        • Tooltips
        • Solvers
      • Example Scenes
        • Examples Hub
        • Hand Interaction Example
        • Eye Tracking Interaction Example
      • Experimental
        • Scrolling Object Collection
        • Hand Coach UX
        • Pulse Shader
    • Contributing
      • Contributing Overview
      • Coding Guidelines
      • Writing and Running Tests
      • Writing Documentation
      • Pull Requests
      • Experimental Features
      • Breaking Changes
      • How to use DocFX
    • Planning
      • Roadmap
    • Notice
    • Authors

    Unity AR camera settings provider

    The Unity AR camera settings provider is an experimental MRTK component that enables mixed reality applications to run on Android and iOS devices.

    Unity AR camera settings provider options

    Unity AR camera settings configuration

    For a guide on how to add the provider to your scene: How to configure MRTK for iOS and Android

    Tracking settings

    The Unity AR camera settings provider allows configuration options for how tracking is performed. These settings are specific to the Unity AR camera settings provider implementation.

    Pose Source

    The pose source defines the available types of augmented reality tracking poses. In general, these values map to a component of the device on which the application is running.

    The available options are described in the following table.

    Option Description
    Center The center eye of a head mounted device.
    Color Camera The color camera of a mobile device.
    Head The head eye of a head mounted device, often slightly above the center eye.
    Left Eye The left eye of a head mounted device.
    Left Pose The left hand controller pose.
    Right Eye The right eye of a head mounted device.
    Right Pose The right hand controller pose.

    The default value for pose source is Color Camera, to enable a transparent display on mobile devices, such as a phone or tablet.

    Tracking Type

    The tracking type defines the portion(s) of the pose that will be used for tracking.

    The available options are described in the following table.

    Option Description
    Position The position of the device.
    Rotation The rotation of the device.
    Rotation And Position The position and rotation of the device.

    The default value for tracking type is Rotation And Position, to enable the richest tracking experience.

    Update Type

    The update type defines at what points, during frame processing, the pose data will be sampled.

    The available options are described in the following table.

    Option Description
    Before Render Just before rendering.
    Update During the update phase of the frame.
    Update And Before Render During the update phase and just before rendering.

    The default value for tracking type is Update And Before Render, to enable the lowest tracking latency.

    See also

    • Camera System Overview
    • Creating a Camera Settings Provider
    • Improve this Doc
    In This Article
    • Unity AR camera settings provider options
      • Tracking settings
    • See also
    Back to top Generated by DocFX