Class BaseHand
Assembly: cs.temp.dll.dll
public abstract class BaseHand : BaseController, IMixedRealityHand, IMixedRealityController
Constructors
Declaration
protected BaseHand(TrackingState trackingState, Handedness controllerHandedness, IMixedRealityInputSource inputSource = null, MixedRealityInteractionMapping[] interactions = null)
Parameters
Properties
The Default Left Handed interactions for this controller.
Declaration
public override MixedRealityInteractionMapping[] DefaultLeftHandedInteractions { get; }
Property Value
Overrides
The Default Right Handed interactions for this controller.
Declaration
public override MixedRealityInteractionMapping[] DefaultRightHandedInteractions { get; }
Property Value
Overrides
Declaration
protected HandRay HandRay { get; }
Property Value
Declaration
public override bool IsInPointingPose { get; }
Property Value
Overrides
Methods
Declaration
protected Vector3 GetPalmNormal()
Returns
Assign the default interactions based on controller handedness, if necessary.
Declaration
public override void SetupDefaultInteractions(Handedness controllerHandedness)
Parameters
Type |
Name |
Description |
Handedness |
controllerHandedness |
|
Overrides
Declaration
public abstract bool TryGetJoint(TrackedHandJoint joint, out MixedRealityPose pose)
Parameters
Type |
Name |
Description |
TrackedHandJoint |
joint |
|
MixedRealityPose |
pose |
|
Returns
Declaration
protected void UpdateVelocity()
Implements