Class GGVPointer
This class allows for HoloLens 1 style input, using a far gaze ray for focus with hand and gesture-based input and interaction across it.
Inherited Members
Namespace: Microsoft.MixedReality.Toolkit.Input
Assembly: cs.temp.dll.dll
Syntax
public class GGVPointer : InputSystemGlobalHandlerListener, IMixedRealityPointer, IEqualityComparer, IMixedRealityInputHandler, IMixedRealityBaseInputHandler, IMixedRealityInputHandler<MixedRealityPose>, IMixedRealitySourceStateHandler, IEventSystemHandler
Remarks
This pointer's position is given by hand position (grip pose), and the input focus is given by head gaze.
Properties
BaseCursor
The pointer's cursor.
Declaration
public IMixedRealityCursor BaseCursor { get; set; }
Property Value
Type | Description |
---|---|
IMixedRealityCursor |
Controller
The pointer's current controller reference.
Declaration
public IMixedRealityController Controller { get; set; }
Property Value
Type | Description |
---|---|
IMixedRealityController |
CursorModifier
The currently active cursor modifier.
Declaration
public ICursorModifier CursorModifier { get; set; }
Property Value
Type | Description |
---|---|
ICursorModifier |
FocusTarget
Declaration
public IMixedRealityFocusHandler FocusTarget { get; set; }
Property Value
Type | Description |
---|---|
IMixedRealityFocusHandler |
InputSourceParent
This pointer's input source parent.
Declaration
public IMixedRealityInputSource InputSourceParent { get; }
Property Value
Type | Description |
---|---|
IMixedRealityInputSource |
IsActive
Controls whether the pointer dispatches input..
Declaration
public bool IsActive { get; set; }
Property Value
Type | Description |
---|---|
Boolean |
IsFocusLocked
Is the focus for this pointer currently locked?
Declaration
public bool IsFocusLocked { get; set; }
Property Value
Type | Description |
---|---|
Boolean |
IsInteractionEnabled
Is the pointer active and have the conditions for the interaction been satisfied to enable the interaction?
Declaration
public bool IsInteractionEnabled { get; }
Property Value
Type | Description |
---|---|
Boolean |
IsTargetPositionLockedOnFocusLock
Specifies whether the pointer's target position (cursor) is locked to the target object when focus is locked.
Declaration
public bool IsTargetPositionLockedOnFocusLock { get; set; }
Property Value
Type | Description |
---|---|
Boolean |
PointerId
This pointer's id.
Declaration
public uint PointerId { get; }
Property Value
Type | Description |
---|---|
UInt32 |
PointerName
This pointer's name.
Declaration
public string PointerName { get; set; }
Property Value
Type | Description |
---|---|
String |
Position
Pointer position.
Declaration
public virtual Vector3 Position { get; }
Property Value
Type | Description |
---|---|
Vector3 |
PrioritizedLayerMasksOverride
Declaration
public LayerMask[] PrioritizedLayerMasksOverride { get; set; }
Property Value
Type | Description |
---|---|
LayerMask[] |
Rays
Declaration
public RayStep[] Rays { get; protected set; }
Property Value
Type | Description |
---|---|
RayStep[] |
Result
The scene query pointer result.
Declaration
public IPointerResult Result { get; set; }
Property Value
Type | Description |
---|---|
IPointerResult |
Rotation
Pointer rotation.
Declaration
public virtual Quaternion Rotation { get; }
Property Value
Type | Description |
---|---|
Quaternion |
SceneQueryType
The type of physics scene query to use.
Declaration
public virtual SceneQueryType SceneQueryType { get; set; }
Property Value
Type | Description |
---|---|
SceneQueryType |
SphereCastRadius
The radius to use when SceneQueryType is set to Sphere or SphereColliders.
Declaration
public float SphereCastRadius { get; set; }
Property Value
Type | Description |
---|---|
Single |
Methods
Equals(Object)
Declaration
public override bool Equals(object obj)
Parameters
Type | Name | Description |
---|---|---|
Object | obj |
Returns
Type | Description |
---|---|
Boolean |
GetHashCode()
Declaration
public override int GetHashCode()
Returns
Type | Description |
---|---|
Int32 |
OnDisable()
Declaration
protected override void OnDisable()
Overrides
OnEnable()
Declaration
protected override void OnEnable()
Overrides
OnInputChanged(InputEventData<MixedRealityPose>)
Declaration
public void OnInputChanged(InputEventData<MixedRealityPose> eventData)
Parameters
Type | Name | Description |
---|---|---|
InputEventData<MixedRealityPose> | eventData |
OnInputDown(InputEventData)
Input Down updates from Interactions, Keys, or any other simple input.
Declaration
public void OnInputDown(InputEventData eventData)
Parameters
Type | Name | Description |
---|---|---|
InputEventData | eventData |
OnInputUp(InputEventData)
Input Up updates from Interactions, Keys, or any other simple input.
Declaration
public void OnInputUp(InputEventData eventData)
Parameters
Type | Name | Description |
---|---|---|
InputEventData | eventData |
OnPostSceneQuery()
Called after performing the scene query.
Declaration
public void OnPostSceneQuery()
OnPreCurrentPointerTargetChange()
Called during the scene query just before the current pointer target changes.
Declaration
public void OnPreCurrentPointerTargetChange()
OnPreSceneQuery()
Called before performing the scene query.
Declaration
public void OnPreSceneQuery()
OnSourceDetected(SourceStateEventData)
Raised when a source is detected.
Declaration
public void OnSourceDetected(SourceStateEventData eventData)
Parameters
Type | Name | Description |
---|---|---|
SourceStateEventData | eventData |
OnSourceLost(SourceStateEventData)
Raised when a source is lost.
Declaration
public void OnSourceLost(SourceStateEventData eventData)
Parameters
Type | Name | Description |
---|---|---|
SourceStateEventData | eventData |
RegisterHandlers()
Overload this method to specify, which global events component wants to listen to. Use RegisterHandler API of InputSystem
Declaration
protected override void RegisterHandlers()
Overrides
Reset()
Resets pointer to initial state. After invoked pointer should be functional and ready for re-use.
Declaration
public void Reset()
Remarks
Useful for caching and recycling of pointers
UnregisterHandlers()
Overload this method to specify, which global events component should stop listening to. Use UnregisterHandler API of InputSystem
Declaration
protected override void UnregisterHandlers()