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    Class SolverTests

    Inheritance
    Object
    BasePlayModeTests
    SolverTests
    Inherited Members
    BasePlayModeTests.Setup()
    Object.ToString()
    Object.Equals(Object)
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetHashCode()
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: Microsoft.MixedReality.Toolkit.Tests
    Assembly: cs.temp.dll.dll
    Syntax
    public class SolverTests : BasePlayModeTests

    Methods

    TearDown()

    Declaration
    public override void TearDown()
    Overrides
    BasePlayModeTests.TearDown()

    TestDirectionalIndicator()

    Test solver system's ability to add multiple solvers at runtime and switch between them.

    Declaration
    public IEnumerator TestDirectionalIndicator()
    Returns
    Type Description
    IEnumerator

    TestFollowDirection()

    Test the Follow solver angular clamp options

    Declaration
    public IEnumerator TestFollowDirection()
    Returns
    Type Description
    IEnumerator

    TestFollowDistance()

    Test the Follow solver distance clamp options

    Declaration
    public IEnumerator TestFollowDistance()
    Returns
    Type Description
    IEnumerator

    TestFollowOrientation()

    Test the Follow solver orientation options

    Declaration
    public IEnumerator TestFollowOrientation()
    Returns
    Type Description
    IEnumerator

    TestHandConstraint()

    Test the HandConstraint to make sure it tracks hands correctly.

    Declaration
    public IEnumerator TestHandConstraint()
    Returns
    Type Description
    IEnumerator

    TestHandModality()

    Tests solver handler's ability to switch hands

    Declaration
    public IEnumerator TestHandModality()
    Returns
    Type Description
    IEnumerator

    TestInBetween()

    Test solver system's ability to change target types at runtime

    Declaration
    public IEnumerator TestInBetween()
    Returns
    Type Description
    IEnumerator

    TestOverlap()

    Test the Overlap solver and make sure it tracks the left simulated hand exactly

    Declaration
    public IEnumerator TestOverlap()
    Returns
    Type Description
    IEnumerator

    TestRuntimeInstantiation()

    Test adding solver dynamically at runtime to GameObject

    Declaration
    public IEnumerator TestRuntimeInstantiation()
    Returns
    Type Description
    IEnumerator

    TestSolverSwap()

    Test solver system's ability to add multiple solvers at runtime and switch between them.

    Declaration
    public IEnumerator TestSolverSwap()
    Returns
    Type Description
    IEnumerator

    TestSurfaceMagnetism()

    Test Surface Magnetism against "wall" and that attached object falls head direction

    Declaration
    public IEnumerator TestSurfaceMagnetism()
    Returns
    Type Description
    IEnumerator

    TestTargetTypes()

    Test solver system's ability to change target types at runtime

    Declaration
    public IEnumerator TestTargetTypes()
    Returns
    Type Description
    IEnumerator
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